Abstract
Background
The problematic use of video games is linked to mental health and behavioral problems among adolescents. World reported averages for problematic use range from 1.3% to 19.3%. This is the first study to investigate these problems among Brazilian adolescents.
Objectives
This study aimed to describe the prevalence of the non-problematic and problematic use of video games among Brazilian adolescents, and to assess mental health and behavioral problems associated with both types of use.
Methods
This study used the baseline data of a cluster randomized controlled trial that evaluated the effectiveness of the school-based program #Tamojunto2.0. The sample included 3,939 eighth-grade students who answered an anonymous self-report questionnaire. Video game use was investigated through a question, and problematic use was assessed using a scale. Weighted logistic regressions were used to investigate the associated factors.
Results
The results show that 85.85% of the children reported playing video games in the past year, 28.17% fulfilled our criteria for problematic use. Non-problematic video game use is associated with being male, younger ages, and bullying perpetration. Problematic video game use is associated with being male, tobacco and alcohol use, bullying perpetrators, and bullying victims, with abnormal levels of hyperactivity/inattention, social behavior problems, conduct problems, peer relationship problems, and emotional symptoms.
Conclusion
Brazilian adolescents’ self-reported use of video games is compatible with the world average, but the percentage of those who showed problematic use is higher than the world average. This study demonstrates the need for investigating how to prevent and intervene in this situation.
Acknowledgements
This project is part of the Research and Innovation grant for “Pesquisas e Inovações em Prevenção de Transtornos Mentais e Uso de Álcool e Outras Drogas” (Prevention of Mental Health Disorders and Use of Alcohol and Drugs) funded by the Brazilian Ministry of Health (TED no. 176/2017). We especially thank the school directors, teachers, field researchers, the team from the BMH and, especially, the students who participated in the study. We would like to thank Editage (www.editage.com) for English language editing.