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Original Articles

Games for Design Education

Pages 259-266 | Published online: 09 Jul 2006
 

Abstract

This paper outlines a prototype group discussion game called GRIPS 1 (Gaming, Random Interfacing and Problem Structuring). Antecedents of the game included development and teaching problems related to a multi‐disciplinary systemic approach to design problems, a strong interest in pre‐problem solving activities (e.g. problem identification, goals definition, needs interpretation, etc.) a predilection for playing games and chance.

GRIPS consists of four linked games: Holism, in which players jointly construct a rough verbal model of a situation of mutual interest; the Role Game, in which players create characterised roles; Problem Generating in which the role‐players are confronted by some randomly chosen part of the model and have to develop problem statements arising out of this conjunction; and finally Problem Picturing in which a multi‐faceted picture of the problem situation is constructed.

GRIPS is not prescriptive but is open‐ended. It is really an excuse for people to get together and learn from each other and perhaps also get some insight into the nature and origin of problems.

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