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Articles

Inclusion and exclusion in the digital economy: disability and mental health as a live streamer on Twitch.tv

Pages 506-520 | Received 01 Feb 2018, Accepted 08 May 2018, Published online: 24 May 2018
 

ABSTRACT

In this paper I explore economic and inclusion opportunities for people with disabilities and mental health issues afforded by ‘live streaming’ ‒ the live broadcast of one’s activities over the internet to a globally dispersed audience. In both 2016 and 2017, the leading live streaming platform Twitch.tv broadcast over 500,000 years of video, which were produced by over two million regular broadcasters (‘streamers’), and consumed by an audience of several hundred million viewers. Streamers can profit, up to and including a full-time living ‘wage’ for those at the highest levels. Numerous successful streamers with chronic health issues have discussed the personal and professional benefits streaming brings them. Utilising data from a research project with 100 interviews, alongside approximately 500 hours of ethnographic observation, this paper examines the experiences of live streaming for broadcasters with disabilities, mental health issues, or physical health issues. Firstly, I explore the positive elements of streaming for these broadcasters, focusing on the many conditions represented in this demographic, and the benefits streaming gives for inclusion and community. Secondly, I consider the negative experiences of these streamers, focused on entanglements of health and technology that make their streaming lives potentially more challenging than their colleagues. Thirdly, I focus on the economic opportunities, and the potential for entrepreneurial activity, the platform affords. I conclude the analysis by exploring how these aspects make live streaming a potentially exemplary emancipatory and entrepreneurial space for these individuals, but not one without challenges.

Disclosure statement

In accordance with Taylor & Francis policy and our ethical obligation as researchers, we are reporting that the researchers have an ongoing professional relationship with Twitch through which research access has been negotiated, that may be affected by the research reported in the enclosed paper. We have disclosed those interests fully to Taylor & Francis, and we have in place an approved plan for managing any potential conflicts arising from this involvement.

Notes on contributor

Dr Mark R. Johnson is a Killam Postdoctoral Fellow in the Department of Political Science at the University of Alberta. His research focuses on the intersections between play and money, such as Esports, live streaming, fantasy sports betting, gamification, and loot boxes. He has published in academic journals including “Information, Communication and Society”,“Convergence”,“Social Studies of Science”, and “Games and Culture”, and his first book, “The Unpredictability of Gameplay”, is due out in late 2018 from Bloomsbury Academic. Beyond academia he is also an independent game developer, a former professional poker player, a regular games blogger and podcaster, and a freelance writer for numerous games publications.

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