ABSTRACT
This article introduces and begins to explore the use of video game technology in a therapeutic setting, providing context, rationale, and an introduction to the culture of video game players. Through the lens of play therapy, authors seek to create an awareness of the potential effectiveness of video games as a means of fostering safe self-exploration for the client. An introductory course on gaming culture and terminology is offered to better aid in the therapist’s integration and facilitation of this new modality into practice.
Additional information
Notes on contributors
Latifey B. LaFleur
Latifey B. LaFleur is an Associate Professor in the Department of Counselor Education at the University of Louisiana at Lafayette, Lafayette, Louisiana.
Zachariah J. Hebert
Zachariah J. Hebert holds a Masters in Counselor Education from the University of Louisiana at Lafayette and is currently working as a PLPC in Lafayette, Louisiana.
Aimee S. Dupuy
Aimee S. Dupuy holds a Masters in Counselor Education from the University of Louisiana at Lafayette and is currently working as a PLPC in Lafayette, Louisiana.