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Original Articles

Accelerating computation of Euclidean distance map using the GPU with efficient memory access

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Pages 383-406 | Received 18 Apr 2012, Accepted 11 Jun 2012, Published online: 13 Jul 2012
 

Abstract

Recent graphics processing units (GPUs), which have many processing units, can be used for general purpose parallel computation. To utilise the powerful computing ability, GPUs are widely used for general purpose processing. Since GPUs have very high memory bandwidth, the performance of GPUs greatly depends on memory access. The main contribution of this paper is to present a GPU implementation of computing Euclidean distance map (EDM) with efficient memory access. Given a two-dimensional (2D) binary image, EDM is a 2D array of the same size such that each element stores the Euclidean distance to the nearest black pixel. In the proposed GPU implementation, we have considered many programming issues of the GPU system such as coalesced access of global memory and shared memory bank conflicts, and so on. To be concrete, by transposing 2D arrays, which are temporal data stored in the global memory, with the shared memory, the main access from/to the global memory enables to be performed by coalesced access. In practice, we have implemented our parallel algorithm in the following three modern GPU systems: Tesla C1060, GTX 480 and GTX 580. The experimental results have shown that, for an input binary image with size of 9216 × 9216, our implementation can achieve a speedup factor of 54 over the sequential algorithm implementation.

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