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Articles

A multi-scale VR navigation method for VR globes

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Pages 228-249 | Received 28 Aug 2017, Accepted 07 Jan 2018, Published online: 19 Jan 2018
 

ABSTRACT

The combination of virtual reality (VR) and virtual globes – VR globes – enables users to not only view virtual scenes in an immersive manner at any location on Earth but also directly interact with multi-scale spatial data using natural behaviors. It is an important direction for the future development of 3D GIS and geovisualization. However, current VR navigation are primarily based on small real spaces. For virtual globes, which are 3D multi-scale globe environment, the realization of VR navigation in the multi-scale virtual globe space within a limited real space is the first problem that needs to be addressed. A multi-scale VR navigation method that consists of two algorithms is proposed in this study. The first algorithm maps the real space to the virtual globe space and connects the VR user with the VR viewpoint. The second algorithm is an octree structure-based viewpoint correction algorithm that is proposed to correct the location of the moving VR viewpoint in real time. The proposed method is validated by experimentation. The experimental results indicate that the proposed method enables a VR user to interactively view the 3D multi-scale globe environment and lays a foundation for human–computer interaction in VR globes.

Acknowledgments

This work was supported by the National Key R&D Program of China, [grant number 2017YFB0503703]; The Nature Science Foundation Innovation Group Project of Hubei Province, China [grant number 2016CFA003]. Comments from the anonymous reviewers and editor are appreciated.

Disclosure statement

No potential conflict of interest was reported by the authors.

Additional information

Funding

This work was supported by National Key R&D Program of China: [grant number 2017YFB0503703]; The Nature Science Foundation Innovation Group Project of Hubei Province, China: [grant number 2016CFA003].

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