28
Views
0
CrossRef citations to date
0
Altmetric
Original Article

Displaying Readable Text in a Head-Tracked, Stereoscopic Virtual Environment

&
Pages 47-57 | Published online: 30 Jan 2011
 

Abstract

In a head-tracked, stereoscopic virtual environment, many straightforward text implementations suffer from poor readability or unnatural behavior. For example, scan-converted text often appears blurry or "shimmery" due to rapidly alternating text thickness because scan conversion depends on the user's location and the user rarely stays perfectly still. Likewise, bitmapped fonts cannot generally mimic objects with fixed size and location because they do not scale and thus do not appear larger as the viewer moves closer. This paper describes a simple method for displaying readable text that need not have a fixed location in the virtual environment, such as menu-system and annotation text. Our approach positions text relative to the user's view frustums (one frustum per eye), adjusting the 3D placement of each piece of text as the user moves, so the text occupies a constant location in each of the view frustums and projects to the same pixels regardless of the user's location. The result is crisp, clear text, consistently fused stereo vision, and reduced visual fatigue compared to many other types of text in virtual-reality environments.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.