35
Views
0
CrossRef citations to date
0
Altmetric
Original Article

GPU Color Constancy

Pages 35-51 | Published online: 30 Jan 2011
 

Abstract

A sensor located inside a digital camera is only able to measure the light that is reflected by an object. The reflected light varies with the spectral power distribution of the illuminant. Hence, images taken with a digital camera may show a strong color cast if an incorrect white balance setting has been chosen. Such a color cast may also be due to an automatic white balance not working correctly. In contrast, colors perceived by a human observer appear to be approximately constant. Algorithms for automatic white balance try to mimic this ability and compute a color-corrected image that appears to have been taken under an illuminant with a uniform power distribution. I show how color-constancy algorithms can be implemented very efficiently on modern graphics processing units.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.