44
Views
7
CrossRef citations to date
0
Altmetric
Original Article

Interactive Screen-Space Surface Rendering of Dynamic Particle Clouds

&
Pages 1-19 | Published online: 30 Jan 2011
 

Abstract

We present a fast GPU-based method for rendering boundary surfaces from dynamic 3D particle clouds. Instead of extracting and tracking polygonal meshes of boundary surfaces in 3D world space, we devise a new meshless 2D screen-space approach. First, we generate a smooth view-dependent depth map from the 3D particle cloud. Then, surface normals are derived directly from the depth map, and lighting calculations are carried out in screen space. The advantage of our method over existing rendering approaches for particle-based objects is the fact that we do not have to extract 3D or 2D meshes at any time. We focus on free surfaces of 3D particle-based, interactive liquid simulations. Thus, we extend the basic algorithm with efficient reflection and refraction approximations.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.