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Research Articles

Interventions with Serious Games and Entertainment Games in Autism Spectrum Disorder: A Systematic Review

ORCID Icon, ORCID Icon, ORCID Icon, ORCID Icon & ORCID Icon
Pages 463-485 | Received 22 Sep 2020, Accepted 12 Sep 2021, Published online: 01 Oct 2021
 

ABSTRACT

The use of serious games and entertainment games was compared as adjuvant tools for intervention in Autism Spectrum Disorder (ASD). A comprehensive search was performed in the MEDLINE, PsycINFO, Scopus, and Web of Science databases. From 295 studies, 53 studies were selected and included in this review. Overall, studies showed improvement after intervention, regardless of the type of video games, mostly for social skills and behavior. However, these changes should be regarded with caution, as they are limited to the tests applied. Furthermore, neither the entertainment nor the serious approach had a therapeutic impact on emotional resilience, representing the current gap in the field. Thus, even considering the limitations, our study is important because it shows that both categories have strengths.

Disclosure statement

The authors declare no conflicts of interest.

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Funding

The author(s) reported there is no funding associated with the work featured in this article.

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