Abstract
When writers use hypertext — the technology that makes possible nonsequential, fully electronic reading and writing — to produce a fictional narrative, the result is interactive hyperfiction. This article charts what we know about electronic non-linear narrative: its origins, literary precursors and distinctive features. It also explores the potential of hyperfiction in the English classroom. Finally, it examines some of the difficulties associated with the use of hyperfiction as well as the hype that has surrounded its introduction into educational settings.