Abstract
Nowadays, the 3D discrete cosine transform (DCT) is applied widely in video coding. But the transform matrix of DCT is expressed with floating-point numbers, so the computational complexity is high, and more system resources are occupied. In addition, the 3D DCT is accomplished by operating 1D DCT to the rows, columns and pages of 3D data successively, which cannot embody the overall space performance of 3D transform well. To overcome these drawbacks, 3D integer submatrix discrete cosine transform (SDCT) method was proposed in the paper. First, several matrix operation methods were defined. Then, the basic principle and calculation method of 3D integer SDCT was deduced in detail. The main idea was to take the 3D data as a whole, and adopt the integer transform matrix instead of the floating-point transform matrix. Finally, the performances of 3D integer DCT operation were analysed, and the experimental results show that the transform effects based on 3D integer SDCT and 3D DCT are very similar.