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Original Research

Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University Students

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Pages 151-160 | Published online: 14 Jan 2022
 

Abstract

Background

Recently, there has been an increase in the prevalence of action video gaming among adolescents and young adults. This has made video gaming a topic of interest for behavioral and higher brain cognitive function researchers. The present study investigated the impact and consequences of action video gaming on human behavior—specifically, attention, anxiety levels, and sleep patterns.

Objective

The study aimed to investigate the potential associations between action video gaming and attention, anxiety, and sleep.

Methods

Recruited participants (N = 97) were asked to independently complete an online questionnaire consisting of 4 sections: demographic data, gaming behavior, 8-item Epworth Sleepiness Scale, and 7-item Generalized Anxiety Disorders Scale. Participants were further divided into 2 groups (expert and non-expert video gamers) based on the number of hours they spent on action video games. After completing the questionnaires, the patients attended an on-site session, where they completed a validated psychological online battery test that assessed their sustained attention.

Results

The mean age of the participants was 21 years. There was a significant difference in attention between expert and non-expert video gamers; when exposed to stimuli, expert gamers displayed significantly shorter reaction times than the non-expert gamers (p < 0.05). Both groups showed a non-significant decrease in attention span throughout time. The data demonstrated no statistically significant difference in anxiety levels or daytime sleepiness between expert and non-expert video gamers, and minimal to mild anxiety levels were reported in most expert and non-expert gamers.

Conclusion

Expert video gamers were significantly more attentive compared to non-expert gamers, and most participants showed low levels of generalized anxiety. Accordingly, expanding our knowledge on the effects of action video games on attention span is important for creatively using games in the field of education, especially for those who suffer from attention deficit hyperactivity disorders.

Data Sharing Statement

All datasets used and/or analyzed during the current study are available from the corresponding author on reasonable request.

Ethics Approval

The protocol for this research was approved by the Ethics and Research Committee of the Imam Abdulrahman Bin Faisal University (IRB number: IRB-UGS-2020-01-358).

Informed Consent

Written informed consent was obtained from the participants for obtaining their participation results to be published in this article.

Acknowledgments

We thank the students, Rajaei Ali and Saad Almutairi, from Imam Abdulrahman Bin Faisal University for helping to connect us to the participant students in the study.

Author Contributions

All listed authors: LB, NA, MA, FA, AA, KA, TA, and MS made a significant contribution to the work reported, whether that is in the conception, study design, execution, acquisition of data, analysis and interpretation, or in all these areas; took part in drafting, revising or critically reviewing the article; gave final approval of the version to be published; have agreed on the journal to which the article has been submitted; and agree to be accountable for all aspects of the work.

Disclosure

The authors declare that they have no conflicts of interest for this work.

Additional information

Funding

The authors declare that no outside funding was used for this research.