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Research Paper

Cognitive training on stroke patients via virtual reality-based serious games

, , , , , , , , & show all
Pages 385-388 | Received 15 Jan 2014, Accepted 11 Jun 2014, Published online: 05 Mar 2015
 

Abstract

Purpose: Use of virtual reality environments in cognitive rehabilitation offers cost benefits and other advantages. In order to test the effectiveness of a virtual reality application for neuropsychological rehabilitation, a cognitive training program using virtual reality was applied to stroke patients. Methods: A virtual reality-based serious games application for cognitive training was developed, with attention and memory tasks consisting of daily life activities. Twenty stroke patients were randomly assigned to two conditions: exposure to the intervention, and waiting list control. Results: The results showed significant improvements in attention and memory functions in the intervention group, but not in the controls. Conclusions: Overall findings provide further support for the use of VR cognitive training applications in neuropsychological rehabilitation.

    Implications for Rehabilitation

  • Improvements in memory and attention functions following a virtual reality-based serious games intervention.

  • Training of daily-life activities using a virtual reality application.

  • Accessibility to training contents.

Declaration of interest

The authors report no declarations of interest.

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