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Articles

Probing with Pokémon: Feeling of presence and sense of community belonging

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Pages 72-84 | Received 21 Apr 2018, Accepted 05 Nov 2018, Published online: 27 Jan 2020

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Jihyun Kim, Kelly Merrill$suffix/text()$suffix/text() & Chad Collins. (2023) Investigating the importance of social presence on intentions to adopt an AI romantic partner. Communication Research Reports 40:1, pages 11-19.
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Yuk Chiu Yip, Ka Huen Yip & Wai King Tsui. (2023) Young Adults’ Perspectives on the Implications of an Augmented Reality Mobile Game for Communities’ Public Health: A Qualitative Study. International Journal of Public Health 68.
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Morva Saaty, Derek Haqq, Mohammadreza Beyki, Taha Hassan & D. Scott McCrickard. (2022) Pokémon GO with Social Distancing: Social Media Analysis of Players' Experiences with Location-based Games. Proceedings of the ACM on Human-Computer Interaction 6:CHI PLAY, pages 1-22.
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Masaya Uesugi, Toshiyuki Moriyama, Kazutaka KoyamaToru WadaYuki ShinyamaToshiaki IshImoto. (2022) Development and Evaluation of a Mobile Application Using Gamification for Regional Disaster Prevention平常時からの地域防災に向けた現地散策型アプリの開発とその有効性の検証. Journal of the City Planning Institute of Japan 57:3, pages 1431-1438.
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Miguel G. Moscoso, David Villarreal-Zegarra, Darwin Del Castillo, Elizabeth Zavaleta & J. Jaime Miranda. (2022) Personality profiles and engagement with the augmented reality game Pokémon GO: a cross-sectional study. Wellcome Open Research 7, pages 264.
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Yan Qin. (2021) Attractiveness of game elements, presence, and enjoyment of mobile augmented reality games: The case of Pokémon Go. Telematics and Informatics 62, pages 101620.
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Erica Kleinman, Sara Chojnacki & Magy Seif El-Nasr. (2021) The Gang’s All Here: How People Used Games to cope with COVID19 Quarantine. The Gang’s All Here: How People Used Games to cope with COVID19 Quarantine.
Jung Eun Lee, Nan Zeng, Yoonsin Oh, Daehyoung Lee & Zan Gao. (2021) Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review. Journal of Clinical Medicine 10:9, pages 1860.
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Orlando Woods. (2019) Gamifying place, reimagining publicness: the heterotopic inscriptions of Pokémon Go. Media, Culture & Society 42:6, pages 1003-1018.
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