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Editorial

Contextualization and problematization, gamification and affordance: a traveler’s reflections on EJIS

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Read on this site (7)

Yu Zhang, Xin (Robert) Luo, Bingjia Shao & Jose Benitez. (2022) Technology-driven mandatory customer participation: a new recovery strategy to promote customers’ online post-recovery satisfaction. European Journal of Information Systems 0:0, pages 1-19.
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Axel Jacob, Andreas Faatz, Lars Knüppe & Frank Teuteberg. (2022) The Impact of Gamification on Macro- and Micro-level Social structures—The Case of an Industrial Organization. International Journal of Human–Computer Interaction 38:7, pages 614-630.
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Sofia Marlena Schöbel, Andreas Janson & Matthias Söllner. (2020) Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs. European Journal of Information Systems 29:6, pages 641-668.
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Ali Khan, Farzam Boroomand, Jane Webster & Xerxes Minocher. (2020) From Elements to Structures: An Agenda for Organisational Gamification. European Journal of Information Systems 29:6, pages 621-640.
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Adrian Holzer, Bruno Kocher, Samuel Bendahan, Isabelle Vonèche Cardia, Jorge Mazuze & Denis Gillet. (2020) Gamifying knowledge sharing in humanitarian organisations: a design science journey. European Journal of Information Systems 29:2, pages 153-171.
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David Gefen & René Riedl. (2018) Adding background music as new stimuli of interest to information systems research . European Journal of Information Systems 27:1, pages 46-61.
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Tobias Mettler, Michaela Sprenger & Robert Winter. (2017) Service robots in hospitals: new perspectives on niche evolution and technology affordances. European Journal of Information Systems 26:5, pages 451-468.
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Articles from other publishers (5)

Lin Zhang, Zhen Shao, Jose Benitez & Rui Zhang. (2023) How to improve user engagement and retention in mobile payment: A gamification affordance perspective. Decision Support Systems 168, pages 113941.
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Axel Jacob, Andreas Faatz, Lars Knüppe & Frank Teuteberg. (2022) Understanding the effectiveness of gamification in an industrial work process: an experimental approach. Business Process Management Journal 28:3, pages 784-806.
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Pascal Brassier & Patrick Ralet. (2021) La gamification pour apprendre : perceptions des acteurs et pistes de développement. @GRH N° 39:2, pages 29-60.
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Suchit Ahuja. 2021. Frugal Innovation and Its Implementation. Frugal Innovation and Its Implementation 279 300 .
Tobias Christian Fischer. 2017. Systems, Software and Services Process Improvement. Systems, Software and Services Process Improvement 310 320 .

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