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Original Articles

Gardeners and Cinema Tickets: High School Students' Preconceptions of Concurrency

Pages 221-245 | Published online: 09 Aug 2010

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Orni Meerbaum-Salant, Michal Armoni & Mordechai (Moti) Ben-Ari. (2013) Learning computer science concepts with Scratch. Computer Science Education 23:3, pages 239-264.
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Filip Strömbäck, Linda Mannila & Mariam Kamkar. (2023) Using Model-Checking and Peer-Grading to Provide Automated Feedback to Concurrency Exercises in Progvis. Using Model-Checking and Peer-Grading to Provide Automated Feedback to Concurrency Exercises in Progvis.
Michal Armoni & Judith Gal-Ezer. 2023. Past, Present and Future of Computing Education Research. Past, Present and Future of Computing Education Research 395 420 .
Filip Strömbäck, Linda Mannila & Mariam Kamkar. (2022) A Weak Memory Model in Progvis: Verification and Improved Accuracy of Visualizations of Concurrent Programs to Aid Student Learning. A Weak Memory Model in Progvis: Verification and Improved Accuracy of Visualizations of Concurrent Programs to Aid Student Learning.
Filip Strömbäck, Linda Mannila & Mariam Kamkar. (2022) Pilot Study of Progvis: A Visualization Tool for Object Graphs and Concurrency via Shared Memory. Pilot Study of Progvis: A Visualization Tool for Object Graphs and Concurrency via Shared Memory.
Tilman Michaeli & Ralf Romeike. (2021) Developing a Real World Escape Room for Assessing Preexisting Debugging Experience of K12 Students. Developing a Real World Escape Room for Assessing Preexisting Debugging Experience of K12 Students.
Tilman Michaeli & Ralf Romeike. (2020) Investigating Students’ Preexisting Debugging Traits: A Real World Escape Room Study. Investigating Students’ Preexisting Debugging Traits: A Real World Escape Room Study.
Diana Franklin, Jean Salac, Zachary Crenshaw, Saranya Turimella, Zipporah Klain, Marco Anaya & Cathy Thomas. (2020) Exploring Student Behavior Using the TIPP&SEE Learning Strategy. Exploring Student Behavior Using the TIPP&SEE Learning Strategy.
Aubrey Lawson & Eileen T. Kraemer. (2020) Sidekicks and superheroes. Sidekicks and superheroes.
Greg L. Nelson, Filip Strömbäck, Ari Korhonen, Marjahan Begum, Ben Blamey, Karen H. Jin, Violetta Lonati, Bonnie MacKellar & Mattia Monga. (2020) Differentiated Assessments for Advanced Courses that Reveal Issues with Prerequisite Skills. Differentiated Assessments for Advanced Courses that Reveal Issues with Prerequisite Skills.
Jean Salac & Diana Franklin. (2020) If They Build It, Will They Understand It? Exploring the Relationship between Student Code and Performance. If They Build It, Will They Understand It? Exploring the Relationship between Student Code and Performance.
Suzanne J. Matthews. (2020) PDCunplugged: A Free Repository of Unplugged Parallel Distributed Computing Activities. PDCunplugged: A Free Repository of Unplugged Parallel Distributed Computing Activities.
Jean Salac, Cathy Thomas, Bryan Twarek, William Marsland & Diana Franklin. (2020) Comprehending Code. Comprehending Code.
Cédric Libert & Wim Vanhoof. (2019) Analysis of students’ preconceptions of concurrency. Analysis of students’ preconceptions of concurrency.
Filip Strömbäck, Linda Mannila, Mikael Asplund & Mariam Kamkar. (2019) A Student's View of Concurrency - A Study of Common Mistakes in Introductory Courses on Concurrency. A Student's View of Concurrency - A Study of Common Mistakes in Introductory Courses on Concurrency.
Aubrey Lawson, Eileen T. Kraemer, S. Megan Che & Cazembe Kennedy. (2019) A Multi-Level Study of Undergraduate Computer Science Reasoning about Concurrency. A Multi-Level Study of Undergraduate Computer Science Reasoning about Concurrency.
Jan Vahrenhold, Quintin Cutts & Katrina Falkner. 2019. The Cambridge Handbook of Computing Education Research. The Cambridge Handbook of Computing Education Research 547 583 .
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Victor Eijkhout. (2018) Teaching distributed memory programming from mental models. Journal of Parallel and Distributed Computing 118, pages 120-127.
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Victor Eijkhout. (2016) Teaching MPI from Mental Models. Teaching MPI from Mental Models.
Michael T. Rücker & Niels Pinkwart. (2015) Review and Discussion of Children’s Conceptions of Computers. Journal of Science Education and Technology 25:2, pages 274-283.
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Forrest Stonedahl, Michelle Wilkerson-Jerde & Uri Wilensky. 2011. Multi-Agent Systems for Education and Interactive Entertainment. Multi-Agent Systems for Education and Interactive Entertainment 1 25 .
Robert McCartney, Dennis J. Bouvier, Tzu-Yi Chen, Gary Lewandowski, Kate Sanders, Beth Simon & Tammy VanDeGrift. (2009) Commonsense computing (episode 5). Commonsense computing (episode 5).
Gary Lewandowski, Dennis J. Bouvier, Robert McCartney, Kate Sanders & Beth Simon. (2007) Commonsense computing (episode 3). Commonsense computing (episode 3).
Tzu-Yi Chen, Gary Lewandowski, Robert McCartney, Kate Sanders & Beth Simon. (2007) Commonsense computing. ACM SIGCSE Bulletin 39:1, pages 276-280.
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Tzu-Yi Chen, Gary Lewandowski, Robert McCartney, Kate Sanders & Beth Simon. (2007) Commonsense computing. Commonsense computing.
Beth Simon, Tzu-Yi Chen, Gary Lewandowski, Robert McCartney & Kate Sanders. (2006) Commonsense computing. Commonsense computing.
Said Hadjerrouit. (2005) Constructivism as guiding philosophy for software engineering education. ACM SIGCSE Bulletin 37:4, pages 45-49.
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Yifat Ben-David Kolikant. (2004) Learning concurrency: evolution of students’ understanding of synchronization. International Journal of Human-Computer Studies 60:2, pages 243-268.
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