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Special Theme: Art Education Reform and New Technologies

Perspectives on the Use of Internet in Art Classrooms

Pages 12-18 | Published online: 30 Dec 2015

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Amanda Alexander & Tuan Ho. (2015) Gaming Worlds: Secondary Students Creating an Interactive Video Game. Art Education 68:1, pages 28-36.
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B. Stephen Carpenter$suffix/text()$suffix/text() & Lauren Cifuentes. (2011) Visual Culture and Literacy Online: Image Galleries as Sites of Learning. Art Education 64:4, pages 33-40.
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Sheng Kuan Chung. (2007) Art Education Technology: Digital Storytelling. Art Education 60:2, pages 17-22.
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Elizabeth Delacruz. (2004) Teachers' Working Conditions and the Unmet Promise of Technology. Studies in Art Education 46:1, pages 6-19.
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Elizabeth Garber. (2004) MOO: Using a Computer Gaming Environment to Teach about Community Arts. Art Education 57:4, pages 40-47.
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Pamela G. Taylor & B. Stephen Carpenter$suffix/text()$suffix/text(). (2002) Inventively Linking: Teaching and Learning with Computer Hypertext. Art Education 55:4, pages 6-12.
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