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Original Articles

Gaming Worlds: Secondary Students Creating an Interactive Video Game

Keep up to date with the latest research on this topic with citation updates for this article.

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Renee Jackson. (2022) Collaborative Video Game Design as an Act of Social Justice. Studies in Art Education 63:2, pages 134-151.
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Articles from other publishers (5)

Heikka Valja. (2022) Games in the Finnish art teachers’ curriculum. International Journal of Education Through Art 18:2, pages 191-207.
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Mohd Ali Samsudin, Goh Kok Ming, Nur Jahan Ahmad & Yogendran Abrose. 2022. Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning. Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning 750 770 .
Debrah C. Sickler-VoigtDebrah C. Sickler-Voigt. 2019. Teaching and Learning in Art Education. Teaching and Learning in Art Education 343 363 .
Hsiao‐Cheng (Sandrine) Han. 2019. The International Encyclopedia of Art and Design Education. The International Encyclopedia of Art and Design Education 1 11 .
Hong-An Wu. (2016) Video Game Prosumers: Case Study of a Minecraft Affinity Space. Visual Arts Research 42:1, pages 22-37.
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