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Articles

Tech-Savvy Girls: Learning 21st-Century Skills Through STEAM Digital Artmaking

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Feng Gan & Qiong Bai. (2023) Karl Marx’s thoughts on critical pedagogy, reproduction, and aesthetic literacy in STEAM education and praxis. Educational Philosophy and Theory 55:13, pages 1513-1525.
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Brady Michael Jack & Huann-shyang Lin. (2017) Making learning interesting and its application to the science classroom. Studies in Science Education 53:2, pages 137-164.
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Pandora Dorouka & Michail Kalogiannakis. Teaching nanotechnology concepts in early-primary education: an experimental study using digital games. International Journal of Science Education 0:0, pages 1-28.
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Articles from other publishers (26)

Kawthar Habeeb. (2024) Assessing the role of methods in teaching courses in improving student/teachers' instructional skills and attitudes toward STEAM education in kindergartens. Education and Information Technologies.
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Csaba Deák & Baibhaw Kumar. (2024) A Systematic Review of STEAM Education’s Role in Nurturing Digital Competencies for Sustainable Innovations. Education Sciences 14:3, pages 226.
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Danah Henriksen, Lauren J. Woo & Punya Mishra. 2024. Exploring Perspectives on Creativity Theory and Research in Education. Exploring Perspectives on Creativity Theory and Research in Education 3 22 .
Zeynep Özer & Rasim Erol Demirbatır. (2023) STEAM based music activity example for gifted students. LUMAT: International Journal on Math, Science and Technology Education 11:4.
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Rose Izadinia. (2023) “I Could Feel a Kind of Keen Air of Excitement”: Using IVR to Foster Girls’ Confidence, Interest, and Engagement in STEAM. Journal for STEM Education Research 6:3, pages 456-479.
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Endang Yanuarti Rahayu, Yuliani Nurani & Sri Martini Meilanie. (2023) Pembelajaran yang terinspirasi STEAM: Menumbuhkan Keterampilan Berpikir Kritis melalui Video Tutorial. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini 7:3, pages 2627-2640.
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Jane Montero. (2022) Developing Empathy Through Design Thinking in Elementary Art Education. International Journal of Art & Design Education 42:1, pages 155-171.
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Cai Xia. 2023. Cross-Cultural Design. Cross-Cultural Design 303 312 .
Rabindra Ratan, Matthew S. Klein, Chimobi R. Ucha & Leticia L. Cherchiglia. (2022) Avatar customization orientation and undergraduate-course outcomes: Actual-self avatars are better than ideal-self and future-self avatars. Computers & Education 191, pages 104643.
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Tsai-Yun Mou. (2022) Interdisciplinary Digital Storytelling with Animation: Design Students’ Knowledge Acquisition and Project Accomplishment. Interdisciplinary Digital Storytelling with Animation: Design Students’ Knowledge Acquisition and Project Accomplishment.
Kia Glimps-Smith. 2022. Advancing STEM Education and Innovation in a Time of Distance Learning. Advancing STEM Education and Innovation in a Time of Distance Learning 234 252 .
Emre Dinç. (2022) The need for digital game-making education for pre-service and in-service teachers: a review. SN Social Sciences 2:8.
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Robert William Danielson, Elizabeth Grace, Alison Joanne White, Molly Louise Kelton, Jeb P. Owen, Kristin Saba Fisher, AnaMaria Diaz Martinez & Maria Mozo. (2022) Facilitating Systems Thinking Through Arts-Based STEM Integration. Frontiers in Education 7.
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Naphong Wannapiroon & Paitoon Pimdee. (2022) Thai undergraduate science, technology, engineering, arts, and math (STEAM) creative thinking and innovation skill development: a conceptual model using a digital virtual classroom learning environment. Education and Information Technologies 27:4, pages 5689-5716.
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Ruth S. Contreras-Espinosa & Jose Luis Eguia-Gomez. (2022) Game Jams as Valuable Tools for the Development of 21st-Century Skills. Sustainability 14:4, pages 2246.
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Marja Bertrand & Immaculate Kizito Namukasa. 2022. Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom. Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom 175 196 .
Paulette Vincent-Ruz & Christian D. Schunn. (2019) Identity Complexes and Science Identity in Early Secondary: Mono-topical or in Combination with Other Topical Identities. Research in Science Education 51:S1, pages 369-390.
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Riikka Aurava, Mikko Meriläinen, Ville Kankainen & Jaakko Stenros. (2021) Game jams in general formal education. International Journal of Child-Computer Interaction 28, pages 100274.
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Katherine L. Boice, Justina R. Jackson, Meltem Alemdar, Analía E. Rao, Sabrina Grossman & Marion Usselman. (2021) Supporting Teachers on Their STEAM Journey: A Collaborative STEAM Teacher Training Program. Education Sciences 11:3, pages 105.
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Daniel Amo, Paul Fox, David Fonseca & César Poyatos. (2020) Systematic Review on Which Analytics and Learning Methodologies Are Applied in Primary and Secondary Education in the Learning of Robotics Sensors. Sensors 21:1, pages 153.
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Marja G. Bertrand & Immaculate K. Namukasa. (2020) STEAM education: student learning and transferable skills. Journal of Research in Innovative Teaching & Learning 13:1, pages 43-56.
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M Zaki, R Amalia & S Sofyan. (2020) Development of high order thinking skills (HOTS) test instrument on exponent for junior high school students. Journal of Physics: Conference Series 1521:3, pages 032096.
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Kiah-Ju Ong, Ying-Chyi Chou, Ding-Yah Yang & Chi-Chau Lin. (2020) Creative Drama In Science education: The Effects on Situational Interest, Career Interest, and Science-Related Attitudes of Science Majors and Non-Science Majors. EURASIA Journal of Mathematics, Science and Technology Education 16:4.
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Ayana Allen-Handy, Valerie Ifill, Raja Y. Schaar, Michelle Rogers & Monique Woodard. 2020. Challenges and Opportunities for Transforming From STEM to STEAM Education. Challenges and Opportunities for Transforming From STEM to STEAM Education 198 219 .
Marja Bertrand & Immaculate Kizito Namukasa. 2019. Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education. Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education 69 91 .
Elaine Perignat & Jen Katz-Buonincontro. (2019) STEAM in practice and research: An integrative literature review. Thinking Skills and Creativity 31, pages 31-43.
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