Tsai-Yun Mou. (2024) The practice of visual storytelling in STEM: Influence of creative thinking training on design students’ creative self-efficacy and motivation. Thinking Skills and Creativity 51, pages 101459.
Crossref
OLENA TRYHUB, MARIIA BILIANSKA, SVITLANA SHULIAK & ANDRII MANDRA. (2024) INTERDISCIPLINARITY AS A MODERN GLOBAL TREND OF PROFESSIONAL TRAINING OF HIGHER EDUCATION GRADUATES IN THE FIELD OF CULTURE AND ART. AD ALTA: Journal of Interdisciplinary Research 14:1, pages 137-143.
Crossref
Lintang Rizkyta Ananda, Yuli Rahmawati, Fauzan Khairi & Irwanto. Developing the computational thinking skills of chemistry students by integrating design thinking with STEAM-PjBL. Developing the computational thinking skills of chemistry students by integrating design thinking with STEAM-PjBL.
Endang Yanuarti Rahayu, Yuliani Nurani & Sri Martini Meilanie. (2023) Pembelajaran yang terinspirasi STEAM: Menumbuhkan Keterampilan Berpikir Kritis melalui Video Tutorial. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini 7:3, pages 2627-2640.
Crossref
Tsai-Yun Mou. (2023) UNIVERSITY STUDENTS’ ATTITUDES TOWARDS STEAM VIA A THEMATIC 3D DESIGN PROJECT. Journal of Baltic Science Education 22:2, pages 294-308.
Crossref
Yikang Sun, Chien-Chih Ni & Rungtai Lin. (2023) From stereotype to reality: A pilot study on the use of science, technology, engineering, and mathematics and STEAM in design education in Taiwan. Frontiers in Education 8.
Crossref
Shih-Yun Lu, Chih-Cheng Lo & Jia-Yu Syu. (2021) Project-based learning oriented STEAM: the case of micro–bit paper-cutting lamp. International Journal of Technology and Design Education 32:5, pages 2553-2575.
Crossref
Erdinç ÖCAL. (2022) STEM Activities Integrated with Drama: STEM+dramaDrama ile Bütünleştirilmiş STEM Uygulamaları: STEM+drama. Anemon Muş Alparslan Üniversitesi Sosyal Bilimler Dergisi 10:2, pages 665-679.
Crossref
Nguyen Thi Thao Ho & Anh Thi Van Pham. (2022) Perceptions of Vietnamese Lecturers and Administrators on STEAM Competence and Developing Students’ Competences in STEAM Education. Perceptions of Vietnamese Lecturers and Administrators on STEAM Competence and Developing Students’ Competences in STEAM Education.
Mary Webster. 2022. Research Anthology on Citizen Engagement and Activism for Social Change. Research Anthology on Citizen Engagement and Activism for Social Change
931
944
.
Laura Felleman Fattal. 2022. Integrated Education and Learning. Integrated Education and Learning
445
465
.
Sayuri Tanabashi. (2021) Welcome to the Microworld: STEAM Education Approach to Learn Plant Ultrastructure Cell Biology. Welcome to the Microworld: STEAM Education Approach to Learn Plant Ultrastructure Cell Biology.
Sayuri Tanabashi. (2021) Utilizing 3D-Printing Technology in Cross-Disciplinary STEAM Education. Journal of Microbiology & Biology Education 22:2.
Crossref
Sayuri Tanabashi. (2021) Old Nishiki-e as Learning Tool for Contemporary Digital Object-based Learning in STEAM Education. Old Nishiki-e as Learning Tool for Contemporary Digital Object-based Learning in STEAM Education.
Sayuri Tanabashi. (2021) Work-in-Progress-Plant Cell Biology Education Using Advanced 3D Technologies for K-12 Students. Work-in-Progress-Plant Cell Biology Education Using Advanced 3D Technologies for K-12 Students.
Yu-Chen Liang, Koong Hao-Chiang Lin & Cheng-Tsung Li. 2021. Innovative Technologies and Learning. Innovative Technologies and Learning
584
592
.
Christina Pasalidou & Nikolaos Fachantidis. 2021. Education in & with Robotics to Foster 21st-Century Skills. Education in & with Robotics to Foster 21st-Century Skills
39
51
.
Mary Webster. 2020. Engaging Communities Through Civic Engagement in Art Museum Education. Engaging Communities Through Civic Engagement in Art Museum Education
126
140
.
Sayuri Tanabashi. (2020) STE(A)M Education of Cell Biology Using Advanced 3D Technology for K-12 Learning. STE(A)M Education of Cell Biology Using Advanced 3D Technology for K-12 Learning.
Husni Mubarok, Nur Shabrina Safitri & Alif Syaiful Adam. (2020) The Novelty of Religion and Art: Should We Combine with STEM Education?. Studies in Philosophy of Science and Education 1:3, pages 97-103.
Crossref
İsmail HELVACI & Meliha YILMAZ. (2020) Görsel Sanatlar Eğitiminde Disiplinler Arası Yaklaşım: STEAM. Kastamonu Eğitim Dergisi 28:6, pages 2203-2213.
Crossref
Min Jeong Song. (2019) The application of digital fabrication technologies to the art and design curriculum in a teacher preparation program: a case study. International Journal of Technology and Design Education 30:4, pages 687-707.
Crossref
Elaine Perignat & Jen Katz-Buonincontro. (2019) STEAM in practice and research: An integrative literature review. Thinking Skills and Creativity 31, pages 31-43.
Crossref
Elif Süyük Makaklı. (2019) STEAM approach in architectural education. SHS Web of Conferences 66, pages 01012.
Crossref
Jari Laru, Essi Vuopala, Megumi Iwata, Kati Pitkänen, Ivan Sanchez, Antti Mäntymäki, Markus Packalen & Jussi Näykki. 2019. Seamless Learning. Seamless Learning
153
169
.
Yu-Kai Chen & Chi-Cheng Chang. 2017. Emerging Technologies for Education. Emerging Technologies for Education
420
424
.