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Original Articles

Effects of a target movement direction cue on head-tracking performance

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Pages 360-376 | Published online: 10 Nov 2010

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Mungyeong Choe, Yeongcheol Choi, Jaehyun Park & Hyun K. Kim. (2019) Comparison of Gaze Cursor Input Methods for Virtual Reality Devices. International Journal of Human–Computer Interaction 35:7, pages 620-629.
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Mungyeong Choe, Jaehyun Park & Hyun K. Kim. (2021) Effect of Target Size, Location, and Input Method on Interaction in Immersive Virtual Reality. Applied Sciences 11:21, pages 9846.
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Eleftherios Triantafyllidis & Zhibin Li. (2021) The Challenges in Modeling Human Performance in 3D Space with Fitts’ Law. The Challenges in Modeling Human Performance in 3D Space with Fitts’ Law.
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R.H.Y. So & S.T. Lam. (2014) Factors affecting the appreciation generated through applying human factors/ergonomics (HFE) principles to systems of work. Applied Ergonomics 45:1, pages 99-109.
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Richard H. Y. So, K. P. Wong, S. L. Yuen, J. Tang, H. Yeung & J. Liu. (2011) Virtual reality gaming for rehabilitation. Virtual reality gaming for rehabilitation.
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P. Renaud, S. Bouchard & R. Proulx. (2002) Behavioral avoidance dynamics in the presence of a virtual spider. IEEE Transactions on Information Technology in Biomedicine 6:3, pages 235-243.
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Patrice Renaud, Joanne L. Rouleau, Luc Granger, Ian Barsetti & Stéphane Bouchard. (2002) Measuring Sexual Preferences in Virtual Reality: A Pilot Study. CyberPsychology & Behavior 5:1, pages 1-9.
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