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Original Articles

Basic study of the portable fatigue meter: effects of illumination, distance from eyes and age

Pages 887-894 | Published online: 10 Nov 2010

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Read on this site (4)

Weihua Zhang, Cheng Wang, Yanbin Shen, Jing Liu, Zhongxiang Feng, Kun Wang & Qian Chen. (2021) Drivers’ car-following behaviours in low-illumination conditions. Ergonomics 64:2, pages 199-211.
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Kyoko Takahashi, Hiroko Sasaki, Takeshi Saito, Toshiyuki Hosokawa, Masaaki Kurasaki & Kazuo Saito. (2001) Combined effects of working environmental conditions in VDT work. Ergonomics 44:5, pages 562-570.
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Ya-Lih Lin. (2000) 工作/休息策略對多媒體使用者之瀏覽績效與視覺疲勞度影響硏究. Journal of the Chinese Institute of Industrial Engineers 17:6, pages 565-571.
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Articles from other publishers (14)

D. Bhanu Priya & Murali Subramaniyam. (2022) Fatigue due to smartphone use? Investigating research trends and methods for analysing fatigue caused by extensive smartphone usage: A review. Work 72:2, pages 637-650.
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D Bhanu Priya & Murali Subramaniyam. (2020) A Systematic Review on Visual Fatigue Induced by Tiny Screens (Smartphones). IOP Conference Series: Materials Science and Engineering 912:6, pages 062009.
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Hanui Yu & Takeshi Akita. (2020) Influence of ambient-tablet PC luminance ratio on legibility and visual fatigue during long-term reading in low lighting environment. Displays 62, pages 101943.
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Gnanasenthil Ganesh, Sathish Mahalingam, Gayatri Annamalai & Umadevi Damodharan. (2017) Seeing is believing: a demonstration of critical fusion frequency and its multidimensional nature. Advances in Physiology Education 41:2, pages 315-319.
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Chin-Chiuan Lin & Kuo-Chen Huang. (2013) Effects of ambient illumination conditions and background color on visual performance with TFT-LCD screens. Displays 34:4, pages 276-282.
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Ying-Lien Lee & Chih-Hsiang Hsu. (2011) Usability study of text-based CAPTCHAs. Displays 32:2, pages 81-86.
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Chih-lin Chang, Kai-Way Li, Yung-Tsan Jou & Tai-Yen Hsu. (2009) The study of the impact of environmental illuminance on the visual codes working memory during a fencing game. The study of the impact of environmental illuminance on the visual codes working memory during a fencing game.
Petra Saur, S. Gatzert & D. Kettler. (2009) Angst, Befindlichkeit und Depression: Vergleich zwischen tracheotomierten und intubierten Patienten einer Intensivstation. Intensivmedizin und Notfallmedizin 46:2, pages 85-91.
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Yu‐Ting Lin, Po‐Hung Lin, Sheue‐Ling Hwang, Shie‐Chang Jeng & Yan‐Rung Lin. (2012) Ergonomic evaluation of electronic paper: Influences of anti‐reflection surface treatment, illumination, and curvature on legibility and visual fatigue. Journal of the Society for Information Display 16:1, pages 91-99.
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Po-Hung Lin, Yu-Ting Lin, Sheue-Ling Hwang, Shie-Chang Jeng & Chi-Chang Liao. (2008) Effects of anti-glare surface treatment, ambient illumination and bending curvature on legibility and visual fatigue of electronic papers. Displays 29:1, pages 25-32.
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Hsin-Chieh Wu, Cheng-Lung Lee & Ching-Torng Lin. (2007) Ergonomic evaluation of three popular Chinese e-book displays for prolonged reading. International Journal of Industrial Ergonomics 37:9-10, pages 761-770.
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Aaron R. Seitz, Jose E. Nanez, Steve R. Holloway & Takeo Watanabe. (2006) Perceptual Learning of Motion Leads to Faster Flicker Perception. PLoS ONE 1:1, pages e28.
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Jarrod D. Presland, Martin N. Dowson & Simeon P. Cairns. (2005) Changes of motor drive, cortical arousal and perceived exertion following prolonged cycling to exhaustion. European Journal of Applied Physiology 95:1, pages 42-51.
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Dietmar Winkler, Edda Pjrek, Lukas Pezawas, Otto Presslich, Johannes Tauscher & Siegfried Kasper. (2003) Relationship between Power Spectra of the Awake EEG and Psychomotor Activity Patterns Measured by Short-Term Actigraphy. Neuropsychobiology 48:4, pages 176-181.
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