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Original Articles

Psychological needs, purpose in life, and problem video game playing among Chinese young adults

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Pages 583-590 | Received 01 Feb 2011, Accepted 01 Nov 2011, Published online: 16 Apr 2012

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Meng Xuan Zhang, Shu M. Yu, Zsolt Demetrovics & Anise M.S. Wu. (2023) Metacognitive beliefs and anxiety symptoms could serve as mediators between fear of missing out and gaming disorder in adolescents. Addictive Behaviors 145, pages 107775.
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Alican Kaya, Nuri Türk, Hasan Batmaz & Mark D. Griffiths. (2023) Online Gaming Addiction and Basic Psychological Needs Among Adolescents: The Mediating Roles of Meaning in Life and Responsibility. International Journal of Mental Health and Addiction.
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Hong Mian Yang, Kwok Kit Tong, Yun Li, Vivienne Y. K. Tao, Meng Xuan Zhang & Anise M. S. Wu. (2021) Testing the Influence of Social Axioms on Internet Gaming Disorder Tendency with a Cross-Lagged Panel Model: a One-Year Longitudinal Study. International Journal of Mental Health and Addiction 20:5, pages 2587-2598.
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Jessica Formosa, Daniel Johnson, Selen Türkay & Regan L. Mandryk. (2022) Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic. Computers in Human Behavior 131, pages 107232.
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Yan Luo, Michelle Moosbrugger, Daniel M. Smith, Thaddeus J. France, Jieru Ma & Jinxiang Xiao. (2022) Is Increased Video Game Participation Associated With Reduced Sense of Loneliness? A Systematic Review and Meta-Analysis. Frontiers in Public Health 10.
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M. C. Gugliandolo, S. Costa, D. J. Kuss, F. Cuzzocrea & V. Verrastro. (2019) Technological Addiction in Adolescents: the Interplay Between Parenting and Psychological Basic Needs. International Journal of Mental Health and Addiction 18:5, pages 1389-1402.
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Chongyang Chen, Kem Z.K. Zhang, Xiang Gong, Matthew K.O. Lee & Yaoyu Wang. (2019) Decreasing the problematic use of an information system: An empirical investigation of smartphone game players. Information Systems Journal 30:3, pages 492-534.
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Niko Männikkö, Heidi Ruotsalainen, Jouko Miettunen, Halley M Pontes & Maria Kääriäinen. (2017) Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis. Journal of Health Psychology 25:1, pages 67-81.
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Meng Xuan Zhang, Xinrui Wang, Shu M. Yu & Anise M.S. Wu. (2019) Purpose in life, social support, and internet gaming disorder among Chinese university students: A 1-year follow-up study. Addictive Behaviors 99, pages 106070.
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Bryant Pui Hung Hui, Anise M. S. Wu, Nicolson Y. F. Siu, Ming-Lun Chung & Ngai Pun. (2019) The Effects of Need Satisfaction and Dissatisfaction on Flourishing among Young Chinese Gamers: The Mediating Role of Internet Gaming Disorder. International Journal of Environmental Research and Public Health 16:22, pages 4367.
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Laura Alonso-Díaz, Rocío Yuste-Tosina & Santiago Mendo-Lázaro. (2019) Adults video gaming: Key competences for a globalised society. Computers & Education 141, pages 103616.
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Juliet Chen, Kwok Tong, Anise Wu, Joseph Lau & Meng Zhang. (2018) The Comorbidity of Gambling Disorder among Macao Adult Residents and the Moderating Role of Resilience and Life Purpose. International Journal of Environmental Research and Public Health 15:12, pages 2774.
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Jeffrey N. Rokkum & Douglas A. Gentile. (2018) Primary Versus Secondary Disorder in the Context of Internet Gaming Disorder. Current Addiction Reports 5:4, pages 485-490.
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Meng Zhang, Ngai Mou, Kwok Tong & Anise Wu. (2018) Investigation of the Effects of Purpose in Life, Grit, Gratitude, and School Belonging on Mental Distress among Chinese Emerging Adults. International Journal of Environmental Research and Public Health 15:10, pages 2147.
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Johnie J. Allen & Craig A. Anderson. (2018) Satisfaction and frustration of basic psychological needs in the real world and in video games predict internet gaming disorder scores and well-being. Computers in Human Behavior 84, pages 220-229.
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Hana Kim, Daeho Lee & Jun-Seok Hwang. (2018) Dividing network externality into the number of peers and users. Information Technology & People 31:2, pages 388-404.
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Anise M. S. Wu, Juliet Honglei Chen, Kwok-Kit Tong, Shu Yu & Joseph T. F. Lau. (2018) Prevalence and associated factors of Internet gaming disorder among community dwelling adults in Macao, China. Journal of Behavioral Addictions 7:1, pages 62-69.
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Zuzanna Siwek, Anna Oleszkowicz & Aleksandra Słowińska. (2016) Values Realized in Personal Strivings and Motivation, and Meaning in Life in Polish University Students. Journal of Happiness Studies 18:2, pages 549-573.
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Anise M. S. Wu, Mark H. C. Lai, Shu Yu, Joseph T. F. Lau & Man-wai Lei. (2017) Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people. Journal of Behavioral Addictions 6:1, pages 11-20.
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Shu Yu, Anise Man Sze Wu & Ivan Jacob Agaloos Pesigan. (2015) Cognitive and Psychosocial Health Risk Factors of Social Networking Addiction. International Journal of Mental Health and Addiction 14:4, pages 550-564.
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M. Ricquebourg, C. Bernède-Bauduin, D. Mété, C. Dafreville, I. Stojcic, M. Vauthier & M.-C. Galland. (2013) Internet et jeux vidéo chez les étudiants de La Réunion en 2010 : usages, mésusages, perceptions et facteurs associés. Revue d'Épidémiologie et de Santé Publique 61:6, pages 503-512.
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