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The Journal of Genetic Psychology
Research and Theory on Human Development
Volume 163, 2002 - Issue 3
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Original Articles

Improving Children's Mental Rotation Accuracy With Computer Game Playing

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Pages 272-282 | Received 30 Jun 2001, Published online: 30 Mar 2010

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Read on this site (19)

Daniel Krause & Matthias Weigelt. (2023) Mental Rotation of Tactic Board Instructions in Basketball: Domain-Specific Expertise Improves On-Court Performance. Research Quarterly for Exercise and Sport 94:2, pages 568-577.
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Lisa M. Dinella, Jordan A. Levinson & Maryam A. Srouji. (2023) Can Princesses Be Powerful? A Quasi-Experimental Study Examining Children’s Perceptions of Princesses and the Self. The Journal of Genetic Psychology 184:1, pages 70-91.
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Su-Ting Yong, Natanael Karjanto, Peter Gates, Tak-Yee Andy Chan & Than-Myint Khin. (2021) Let us rethink how to teach mathematics using gaming principles. International Journal of Mathematical Education in Science and Technology 52:8, pages 1175-1194.
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Babalola Ogunkola & Carlos Knight. (2019) Technical drawing course, video games, gender, and type of school on spatial ability. The Journal of Educational Research 112:5, pages 575-589.
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Donna Kotsopoulos, Joanna Zambrzycka & Samantha Makosz. (2017) Gender Differences in Toddlers’ Visual-Spatial Skills. Mathematical Thinking and Learning 19:3, pages 167-180.
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Lisa M. Dinella. (2017) Halloween Costume Choices: Reflections of Gender Development in Early Childhood. The Journal of Genetic Psychology 178:3, pages 165-178.
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Jennifer G. Cromley, Julie L. Booth, Theodore W. Wills, Briana L. Chang, Nhi Tran, Michael Madeja, Thomas F. Shipley & William Zahner. (2017) Relation of Spatial Skills to Calculus Proficiency: A Brief Report. Mathematical Thinking and Learning 19:1, pages 55-68.
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Sharon Tettegah, Michael McCreery & Fran Blumberg. (2015) Toward a Framework for Learning and Digital Games Research. Educational Psychologist 50:4, pages 253-257.
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Kaveri Subrahmanyam & Bhavya Renukarya. (2015) Digital Games and Learning: Identifying Pathways of Influence. Educational Psychologist 50:4, pages 335-348.
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Leon Straker, Rebecca Abbott, Rachel Collins & Amity Campbell. (2014) Evidence-based guidelines for wise use of electronic games by children. Ergonomics 57:4, pages 471-489.
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Sedanur Cakmak, Mine Isiksal & Yusuf Koc. (2014) Investigating Effect of Origami-Based Instruction on Elementary Students’ Spatial Skills and Perceptions. The Journal of Educational Research 107:1, pages 59-68.
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Roberta Devlin-Scherer & NancyB. Sardone. (2010) Digital Simulation Games for Social Studies Classrooms. The Clearing House: A Journal of Educational Strategies, Issues and Ideas 83:4, pages 138-144.
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DebraA. Lieberman, Maria Chesley Fisk & Erica Biely. (2009) Digital Games for Young Children Ages Three to Six: From Research to Design. Computers in the Schools 26:4, pages 299-313.
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Mike Schmierbach. (2009) Content Analysis of Video Games: Challenges and Potential Solutions. Communication Methods and Measures 3:3, pages 147-172.
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Tomoaki Kozaki & Akira Yasukouchi. (2009) Sex Differences on Components of Mental Rotation at Different Menstrual Phases. International Journal of Neuroscience 119:1, pages 59-67.
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Elisabeth Hayes & Lauren Silberman. (2007) Incorporating Video Games into Physical Education. Journal of Physical Education, Recreation & Dance 78:3, pages 18-24.
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Rosa Maria Bottino & Michela Ott. (2006) Mind games, reasoning skills, and the primary school curriculum. Learning, Media and Technology 31:4, pages 359-375.
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