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Dynamic Bayesian Network Modeling of Game-Based Diagnostic Assessments

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Yuting Han, Hongyun Liu & Feng Ji. (2022) A Sequential Response Model for Analyzing Process Data on Technology-Based Problem-Solving Tasks. Multivariate Behavioral Research 57:6, pages 960-977.
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Manuel J. Gomez, José A. Ruipérez-Valiente & Félix J. García Clemente. (2023) A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges. IEEE Transactions on Learning Technologies 16:4, pages 500-515.
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José A. Ruipérez-Valiente, Yoon Jeon Kim, Ryan S. Baker, Pedro A. Martínez & Grace C. Lin. (2023) The Affordances of Multivariate Elo-Based Learner Modeling in Game-Based Assessment. IEEE Transactions on Learning Technologies 16:2, pages 152-165.
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Jaime Pérez, Mario Castro & Gregorio López. (2023) Serious Games and AI: Challenges and Opportunities for Computational Social Science. IEEE Access 11, pages 62051-62061.
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Dakota W. Cintron. 2023. International Encyclopedia of Education(Fourth Edition). International Encyclopedia of Education(Fourth Edition) 119 129 .
Diana R. Sanchez, Amanda Rueda, Leila Jimeno Jimènez & Mahsa Norouzi Nargesi. 2022. Computer Game Development. Computer Game Development.
Yuting HAN, Yue XIAO & Hongyun LIU. (2022) Feature extraction and ability estimation of process data in the problem-solving test. Advances in Psychological Science 30:6, pages 1393-1409.
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Yue Xiao, Qiwei He, Bernard Veldkamp & Hongyun Liu. (2021) Exploring latent states of problem‐solving competence using hidden Markov model on process data. Journal of Computer Assisted Learning 37:5, pages 1232-1247.
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