Robert Houghton. (2023) Awesome, but Impractical? Deeper Engagement with the Middle Ages through Commercial Digital Games. Open Library of Humanities 1:1.
Crossref
Léa Martinez, Manuel Gimenes & Eric Lambert. (2022) Entertainment Video Games for Academic Learning: A Systematic Review. Journal of Educational Computing Research 60:5, pages 1083-1109.
Crossref
Vincent Boutonnet & Marco Barroca-Paccard. (2022) Simulation des changements climatiques dans Civilization VI Gathering Storm. VertigO:Volume 22 Numéro 1.
Crossref
Benjamin E. Zeller. (2022)
“American Wise Men Discover the Secret of Religion”: Religious Content in the
Civilization
Computer Game Series
. The Journal of Religion and Popular Culture 34:1, pages 37-52.
Crossref
George P. Pavlidis & Stella Markantonatou. 2022. Research Anthology on Developments in Gamification and Game-Based Learning. Research Anthology on Developments in Gamification and Game-Based Learning
171
191
.
Olaf Kühne. 2022. The Social Construction of Landscapes in Games. The Social Construction of Landscapes in Games
261
272
.
Cengiz GÜNDÜZALP. (2021) Çevrim içi derslerde dijital oyunlara dayalı etkinliklerin öğrencilerin öz düzenleme, öz yeterlilik ve motivasyonlarına etkisiThe effect of digital game-based activities on students' self-regulation, self-sufficiency and motivation in online lessons. Kocaeli Üniversitesi Eğitim Dergisi 4:2, pages 355-376.
Crossref
Inmaculada Remolar, Cristina Rebollo & Jon A. Fernández-Moyano. (2021) Learning History Using Virtual and Augmented Reality. Computers 10:11, pages 146.
Crossref
Jens Seiffert-Brockmann. 2020. Handbuch Mitarbeiterkommunikation. Handbuch Mitarbeiterkommunikation
1
17
.
Jens Seiffert-Brockmann. 2021. Handbuch Mitarbeiterkommunikation. Handbuch Mitarbeiterkommunikation
389
405
.
Kenton Howard. (2020) Learning about Queer Representation through Mods. Learning about Queer Representation through Mods.
Laurence Hanes & Robert Stone. (2018) A model of heritage content to support the design and analysis of video games for history education. Journal of Computers in Education 6:4, pages 587-612.
Crossref
Vincent Boutonnet. (2019) ANALYSE (DIDACTIQUE) D’UN JEU VIDÉO HISTORIQUE : DÉMOCRATIE ET ÉDUCATION À LA CITOYENNETÉ DANS CIVILIZATION VI. Revue de recherches en littératie médiatique multimodale 9.
Crossref
Florentina Condrea, Luca Cuoco, Tony-Alexandru Dincu, Elvira Popescu, Andrea Sterbini & Marco Temperini. 2019. Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference. Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference
230
238
.
Carolyn J. Stufft. (2018) Engaging Students in Literacy Practices Through Video Game Book Groups. Literacy Research: Theory, Method, and Practice 67:1, pages 195-210.
Crossref
Mehmet Sukru Kuran, Ahmet Erden Tozoglu & Cinzia Tavernari. (2018) History-Themed Games in History Education: Experiences on a Blended World History Course. History-Themed Games in History Education: Experiences on a Blended World History Course.
Cory Wright‐Maley, John K. Lee & Adam Friedman. 2018. The Wiley International Handbook of History Teaching and Learning. The Wiley International Handbook of History Teaching and Learning
603
629
.
. 2018. Pensée critique, enseignement de l'histoire et de la citoyenneté. Pensée critique, enseignement de l'histoire et de la citoyenneté
149
168
.
George P. Pavlidis & Stella Markantonatou. 2018. Handbook of Research on Educational Design and Cloud Computing in Modern Classroom Settings. Handbook of Research on Educational Design and Cloud Computing in Modern Classroom Settings
321
341
.
Scott J. Warren & Greg JonesScott J. Warren & Greg Jones. 2017. Learning Games. Learning Games
55
66
.
Scott J. Warren & Greg JonesScott J. Warren & Greg Jones. 2017. Learning Games. Learning Games
27
54
.
Katrin BeckerKatrin Becker. 2017. Choosing and Using Digital Games in the Classroom. Choosing and Using Digital Games in the Classroom
101
118
.
Raúl Alberto Mora. (2015) City Literacies in Second Languages. Journal of Adolescent & Adult Literacy 59:1, pages 21-24.
Crossref