3,152
Views
14
CrossRef citations to date
0
Altmetric
ARTICLES

Teaching Social Studies with Video Games

, &

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (3)

Niamboue Bado. (2022) Game-based learning pedagogy: a review of the literature. Interactive Learning Environments 30:5, pages 936-948.
Read now
Tarık Talan, Yunus Doğan & Veli Batdı. (2020) Efficiency of digital and non-digital educational games: A comparative meta-analysis and a meta-thematic analysis. Journal of Research on Technology in Education 52:4, pages 474-514.
Read now
Rory P. Tannebaum. (2018) Reddit and the Social Studies: Exploring the r/Democratic Curriculum. The Social Studies 109:3, pages 167-175.
Read now

Articles from other publishers (11)

Andrea Franceschini & Antonio Rodà. (2023) Play to Learn: from Serious Games to just Games. Play to Learn: from Serious Games to just Games.
Emilio José Delgado-Algarra. 2022. Research Anthology on Developments in Gamification and Game-Based Learning. Research Anthology on Developments in Gamification and Game-Based Learning 932 956 .
Alok Rajpurohit, Manav Reshamwala & Hiral Modi. (2021) Use Of Game Development and Serious Games for The Purpose of Education and Learning. Use Of Game Development and Serious Games for The Purpose of Education and Learning.
Alok Rajpurohit, Aniket Raman & Hiral Modi. (2021) Development of a Serious Game for the Purpose of Education and Learning. Development of a Serious Game for the Purpose of Education and Learning.
Kirsi Syynimaa, Kirsi Lainema, Raija Hämäläinen, Timo Lainema & Tiina Lämsä. 2021. Smart Pedagogy of Game-based Learning. Smart Pedagogy of Game-based Learning 21 40 .
R. Menendez-Ferreira, J. Torregrosa, A. Panizo-Lledot, A. Gonzalez-Pardo & David Camacho. (2020) Improving Youngsters’ Resilience Through Video Game-Based Interventions. Vietnam Journal of Computer Science 07:03, pages 263-279.
Crossref
Emilio José Delgado-Algarra. 2020. ICTs and Innovation for Didactics of Social Sciences. ICTs and Innovation for Didactics of Social Sciences 40 74 .
David Janos Feher, Monika Bartok & Laios Feher. (2018) The Effects of Computer Games on Teenagers. The Effects of Computer Games on Teenagers.
Rita Kuo, Maiga Chang & Cheng-Li Chen. 2018. Technology in Education. Innovative Solutions and Practices. Technology in Education. Innovative Solutions and Practices 65 76 .
Peayton Chen, Rita Kuo, Maiga Chang & Jia-Sheng Heh. (2017) The effectiveness of using in-game cards as reward. Research and Practice in Technology Enhanced Learning 12:1.
Crossref
Rochelle Cade & Jasper Gates. (2016) Gamers and Video Game Culture. The Family Journal 25:1, pages 70-75.
Crossref

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.