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Original Articles

Classroom games and simulations

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Pages 75-80 | Published online: 16 Aug 2010

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Read on this site (12)

Patrick L. Schoettmer. (2023) Survival!: A Portable Simulation That Encourages Failure. Journal of Political Science Education 19:3, pages 496-510.
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Helen Hawthorne. (2022) Trade negotiations: teaching consensus. Review of International Political Economy 29:6, pages 2159-2173.
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Sali Hammad, Ted Graham, Christos Dimitriadis & Annette Taylor. (2022) Effects of a successful mathematics classroom framework on students’ mathematics self-efficacy, motivation, and achievement: a case study with freshmen students at a university foundation programme in Kuwait. International Journal of Mathematical Education in Science and Technology 53:6, pages 1502-1527.
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Jonathan M. DiCicco. (2021) The Security Dilemma Exercise: Hawks, Doves, and Moles. Journal of Political Science Education 17:sup1, pages 40-50.
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Christie W. Johnson & Robert H. Voelkel. (2021) Developing increased leader capacity to support effective professional learning community teams. International Journal of Leadership in Education 24:3, pages 313-332.
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Su-Ju Lu, Ying-Chieh Liu, Po-Ju Chen & Mu-Rong Hsieh. (2020) Evaluation of AR embedded physical puzzle game on students’ learning achievement and motivation on elementary natural science. Interactive Learning Environments 28:4, pages 451-463.
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Alexandru Capatina, Gianita Bleoju, Elisa Rancati & Emilie Hoareau. (2018) Tracking precursors of learning analytics over serious game team performance ranking. Behaviour & Information Technology 37:10-11, pages 1008-1020.
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Roberta Devlin-Scherer & NancyB. Sardone. (2010) Digital Simulation Games for Social Studies Classrooms. The Clearing House: A Journal of Educational Strategies, Issues and Ideas 83:4, pages 138-144.
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Rebecca Jones. (2008) Evaluating a Cross-Continent EU Simulation. Journal of Political Science Education 4:4, pages 404-434.
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Frank D. Susi. (1988) Developing Academic Games and Simulations for Art Education. Art Education 41:1, pages 18-24.
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Ian G. Anson. Teaching U.S. Constitutional Design: The Case of the “Genovian Revolution”. Journal of Political Science Education 0:0, pages 1-20.
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Articles from other publishers (31)

Ricardo Casañ Pitarch & Lulu Wang. (2022) Spanish B1 vocabulary acquisition among Chinese students with Guadalingo . The International Journal of Information and Learning Technology 39:2, pages 197-208.
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Tugce Aldemir, Amine Hatun Ataş & Berkan Celik. 2022. Research Anthology on Developments in Gamification and Game-Based Learning. Research Anthology on Developments in Gamification and Game-Based Learning 214 234 .
Mikko Meriläinen, Riikka Aurava, Annakaisa Kultima & Jaakko Stenros. (2020) Game Jams for Learning and Teaching. International Journal of Game-Based Learning 10:2, pages 54-71.
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Angeliki Leonardou, Maria Rigou & John Garofalakis. (2019) Adding Social Comparison to Open Learner Modeling. Adding Social Comparison to Open Learner Modeling.
Tugce Aldemir, Amine Hatun Ataş & Berkan Celik. 2019. Design, Motivation, and Frameworks in Game-Based Learning. Design, Motivation, and Frameworks in Game-Based Learning 30 56 .
Elizabeth A. Alexander & Susan Barnard. 2019. The Palgrave Handbook of Learning and Teaching International Business and Management. The Palgrave Handbook of Learning and Teaching International Business and Management 609 632 .
Saeideh Heshmati, Nicole Kersting & Taliesin Sutton. (2017) Opportunities and Challenges of Implementing Instructional Games in Mathematics Classrooms: Examining the Quality of Teacher-Student Interactions During the Cover-up and Un-cover Games. International Journal of Science and Mathematics Education 16:4, pages 777-796.
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Kristen Ferguson. (2017) Using a Simulation to Teach Reading Assessment to Preservice Teachers. The Reading Teacher 70:5, pages 561-569.
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Angeliki Leonardou & Maria Rigou. (2016) An adaptive mobile casual game for practicing multiplication. An adaptive mobile casual game for practicing multiplication.
Kathryn M. Burleson & Jeffrey T. Olimpo. (2016) ClueConnect: a word array game to promote student comprehension of key terminology in an introductory anatomy and physiology course. Advances in Physiology Education 40:2, pages 223-228.
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Valerie Anne Storey & Neffisatu J. C. Dambo. 2016. Special and Gifted Education. Special and Gifted Education 2187 2213 .
Valerie Anne Storey & Neffisatu J. C. Dambo. 2016. Handbook of Research on Learning Outcomes and Opportunities in the Digital Age. Handbook of Research on Learning Outcomes and Opportunities in the Digital Age 744 768 .
Nergiz Ercil Cagiltay, Erol Ozcelik & Nese Sahin Ozcelik. (2015) The effect of competition on learning in games. Computers & Education 87, pages 35-41.
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Sonya E. Van Nuland, Victoria A. Roach, Timothy D. Wilson & Daniel J. Belliveau. (2014) Head to head: The role of academic competition in undergraduate anatomical education. Anatomical Sciences Education 8:5, pages 404-412.
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Cory Wright-Maley. (2023) Beyond the “Babel Problem”: Defining Simulations for the Social Studies. The Journal of Social Studies Research 39:2, pages 63-77.
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Prathap Chandran. (2014) Case study — critical analysis of the educational game 56 Sage Street. The Computer Games Journal 3:2, pages 7-39.
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Rebecca Jones & Peter Bursens. 2014. Teaching and Learning the European Union. Teaching and Learning the European Union 157 185 .
Morris S. Y. Jong, Jimmy H. M. Lee & Junjie Shang. 2013. Reshaping Learning. Reshaping Learning 299 320 .
Cindy L. Kovalik & Chia-Ling Kuo. (2012) Innovation Diffusion. Simulation & Gaming 43:6, pages 803-824.
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Catherine Milne. (2012) Deconstructing games as play: progress, power, fantasy, and self. Cultural Studies of Science Education 7:4, pages 761-765.
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C. A. Vega Mejia, J. S. Castellanos Arias, H. S. Aguirre Mayorga, N. Rincon & Y. P. Hernandez Martinez. (2011) ERP and BPMS integration at a manufacturing simulation lab. ERP and BPMS integration at a manufacturing simulation lab.
Andres Navarro, Juan V. Pradilla & Patricia Madrinan. (2010) Work in progress — Serious 3D game for mobile networks planning. Work in progress — Serious 3D game for mobile networks planning.
Dennis Charsky. (2010) From Edutainment to Serious Games: A Change in the Use of Game Characteristics. Games and Culture 5:2, pages 177-198.
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Andres Navarro, Juan Vicente Pradilla & Patricia Madriñán. (2010) A 3D Game Tool for Mobile Networks Planning. A 3D Game Tool for Mobile Networks Planning.
. (2008) Integrating Commercial Off-the-Shelf Video Games into School Curriculums. TechTrends 52:5, pages 38-44.
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Jeff Butterfield & Norman Pendegraft. (1996) Gaming techniques to improve the team‐formation process. Team Performance Management: An International Journal 2:4, pages 11-20.
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Josephine M. Randel, Barbara A. Morris, C. Douglas Wetzel & Betty V. Whitehill. (2016) The Effectiveness of Games for Educational Purposes: A Review of Recent Research. Simulation & Gaming 23:3, pages 261-276.
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John Woodward, Douglas Carnine & Russell Gersten. (2016) Teaching Problem Solving Through Computer Simulations. American Educational Research Journal 25:1, pages 72-86.
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Adrian Palmer & Theodore S. Rodgers. (2008) Games In Language Teaching. Language Teaching 16:1, pages 2-21.
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Gerald R. Smith, Steven A. Seidman & Michele K. Jamison. (2007) Simulation: A bridge between theory and practice. Performance & Instruction 20:3, pages 18-20.
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Eamon Costello, Seamus Fox & Theodore G. Lynn. (2008) Online Labs for Distance Learners: Reflections from an Irish Pilot Study. SSRN Electronic Journal.
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