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RESEARCH REPORTS

The Effects of Subjective Camera and Fanship on Viewers' Experience of Presence and Perception of Play in Sports Telecasts

Pages 374-396 | Published online: 09 Oct 2009

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Daniel M. Shafer. (2014) Investigating Suspense as a Predictor of Enjoyment in Sports Video Games. Journal of Broadcasting & Electronic Media 58:2, pages 272-288.
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R. Glenn Cummins, JustinR. Keene & BrandonH. Nutting. (2012) The Impact of Subjective Camera in Sports on Arousal and Enjoyment. Mass Communication and Society 15:1, pages 74-97.
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Mark Ludwig. 2024. Sport in audiovisuellen Medien. Sport in audiovisuellen Medien 15 34 .
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Ragan Wilson & Christopher B. Mayhorn. (2022) Examination of Within-Headset Sports Media Experiences. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 66:1, pages 1952-1956.
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Wonseok (Eric) Jang, Young Jun Kim, Kyungro Chang & Taehee Kim. (2021) The effects of high-tech cameras on sports consumers' viewing experiences: the moderating role of sports involvement. International Journal of Sports Marketing and Sponsorship 23:1, pages 59-74.
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Seok Kang, Sophia Dove, Hannah Ebright, Serenity Morales & Hyungjoon Kim. (2021) Does virtual reality affect behavioral intention? Testing engagement processes in a K-Pop video on YouTube. Computers in Human Behavior 123, pages 106875.
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Gry Høngsmark Knudsen & Lars Pynt Andersen. (2020) Changing Masculinity, One Ad at a Time. Westminster Papers in Communication and Culture 15:2, pages 63-78.
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Chris Chesher. 2016. Cultural Robotics. Cultural Robotics 98 106 .

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