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Reports & Research

The Potential Role of Virtual Reality in Environmental Education

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Pages 38-43 | Published online: 15 Jul 2010

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (3)

Claudio Aguayo & Chris Eames. (2023) Using mixed reality (XR) immersive learning to enhance environmental education. The Journal of Environmental Education 54:1, pages 58-71.
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Hota Chia-Sheng Lin, Shih-Jou Yu, Jerry Chih-Yuan Sun & Morris Siu Yung Jong. (2021) Engaging university students in a library guide through wearable spherical video-based virtual reality: effects on situational interest and cognitive load. Interactive Learning Environments 29:8, pages 1272-1287.
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Fernando Ojeda, Francisco-Javier Perales & José Gutiérrez-pérez. (2012) Evaluación de la calidad de webs y blogs sobre educación ecológica. Culture and Education 24:1, pages 77-93.
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Articles from other publishers (15)

Jun-Hui Yeo, I.-Hsuan Cho, Gwo-Haur Hwang & Hsi-Hsun Yang. (2022) Impact of gender and prior knowledge on learning performance and motivation in a digital game-based learning biology course. Educational technology research and development 70:3, pages 989-1008.
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Verena Wetzel & Andreas Dengel. (2021) Game-Based Religion Education In Virtual Environments: A Pilot Study. Game-Based Religion Education In Virtual Environments: A Pilot Study.
Marie Haferkamp & Andreas Dengel. (2021) Learning Organology in Virtual Environments: A Pilot Study for Virtual Music Education. Learning Organology in Virtual Environments: A Pilot Study for Virtual Music Education.
Maria C. R. Harrington, Zack Bledsoe, Chris Jones, James Miller & Thomas Pring. (2021) Designing a Virtual Arboretum as an Immersive, Multimodal, Interactive, Data Visualization Virtual Field Trip. Multimodal Technologies and Interaction 5:4, pages 18.
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Julia Ziyatdinova & Artem Bezrukov. 2021. Educating Engineers for Future Industrial Revolutions. Educating Engineers for Future Industrial Revolutions 621 628 .
Cheuk Hang Au, Wai Ki Yiu & Walter S. L. Fung. (2018) Emerging Simulation and VR for Green Innovations: A Case Study on Promoting a Zero-carbon Emission Platform in Hong Kong. Emerging Simulation and VR for Green Innovations: A Case Study on Promoting a Zero-carbon Emission Platform in Hong Kong.
Guido Makransky & Lau Lilleholt. (2018) A structural equation modeling investigation of the emotional value of immersive virtual reality in education. Educational Technology Research and Development 66:5, pages 1141-1164.
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Gonca Telli Yamamoto, Mürşide Özgeldi & Deniz Altun. 2018. Open and Equal Access for Learning in School Management. Open and Equal Access for Learning in School Management.
Wernhuar Tarng, Kuo-Liang Ou, Wen-Shin Tsai, Yu-Si Lin & Chen-Kai Hsu. (2010) An Instructional Design Using the Virtual Ecological Pond for Science Education in Elementary Schools. Journal of Educational Technology Systems 38:4, pages 385-406.
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Masaya Okada, Akimichi Yamada, Hiroyuki Tarumi, Mizuki Yoshida & Kazuyuki Moriya. 2003. Designing for Change in Networked Learning Environments. Designing for Change in Networked Learning Environments 265 274 .
Masaya Okada, Tetsuhiko Yoshimura, Hiroyuki Tarumi, Kazuyuki Moriya & Tetsuro Sakai. (2002) DigitalEE: A support system for collaborative environmental education using distributed virtual space. Systems and Computers in Japan 33:8, pages 51-63.
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Masaya Okada, Hiroyuki Tarumi, Tetsuhiko Yoshimura, Kazuyuki Moriya & Tetsuro Sakai. 2002. Digital Cities II: Computational and Sociological Approaches. Digital Cities II: Computational and Sociological Approaches 292 304 .
Masaya Okada, Hiroyuki Tarumi, Tetsuhiko Yoshimura & Kazuyuki Moriya. (2001) Distributed virtual environment realizing collaborative environmental education. ACM SIGCUE Outlook 27:3, pages 16-26.
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Masaya Okada, Hiroyuki Tarumi, Tetsuhiko Yoshimura & Kazuyuki Moriya. (2001) Collaborative environmental education using distributed virtual environment accessible from real and virtual worlds. ACM SIGAPP Applied Computing Review 9:1, pages 15-21.
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Daniel Yi Xiao. (2000) Experiencing the library in a panorama virtual reality environment. Library Hi Tech 18:2, pages 177-184.
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