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Original Articles

Community computing as human ‐ computer interaction

Pages 307-314 | Published online: 08 Nov 2010

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Read on this site (5)

Katie Seaborn, Peter Pennefather & Deborah I. Fels. (2020) Eudaimonia and Hedonia in the Design and Evaluation of a Cooperative Game for Psychosocial Well-Being. Human–Computer Interaction 35:4, pages 289-337.
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Nick LaLone & Andrea Tapia. (2016) Fluctuations, technologies and media: social change and sociology change. Information, Communication & Society 19:5, pages 559-564.
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Keunho Choi, Kyoung-Yun Kim & Ohbyung Kwon. (2010) A NEED-AWARING MULTI-AGENT APPROACH FOR AD HOC NEED IDENTIFICATION AND GROUP FORMATION IN NOMADIC COMMUNITY COMPUTING. Cybernetics and Systems 41:3, pages 216-244.
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Umer Farooq, CraigH. Ganoe, Lu Xiao, CeceliaB. Merkel, Mary Beth Rosson & JohnM. Carroll. (2007) Supporting community-based learning: case study of a geographical community organization designing its website. Behaviour & Information Technology 26:1, pages 5-21.
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Articles from other publishers (36)

Swapna Joshi, Waki Kamino & Selma Šabanović. (2024) Social robot accessories for tailoring and appropriation of social robots. International Journal of Social Robotics.
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Madeleine I. G. Daepp, Alex Cabral, Tiffany M Werner, Raed Mansour, Charlie Catlett, Asta Roseway, Chuck Needham, Nneka Udeagbala & Scott Counts. (2023) The “Three-Legged Stool": Designing for Equitable City, Community, and Research Partnerships in Urban Environmental Sensing. The “Three-Legged Stool": Designing for Equitable City, Community, and Research Partnerships in Urban Environmental Sensing.
Udayan Tandon, Vera Khovanskaya, Enrique Arcilla, Mikaiil Haji Hussein, Peter Zschiesche & Lilly Irani. (2022) Hostile Ecologies. Proceedings of the ACM on Human-Computer Interaction 6:CSCW2, pages 1-26.
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Tulasi Sushra, Nitya Iyengar, Manan Shah & Ameya Kshirsagar. (2022) Judging a book by its cover: significance of UX design in gamification and computing systems. Iran Journal of Computer Science 5:2, pages 117-126.
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Tuli Bhumika, Bhawna, Bhardwaj Bhavika, Kumar Santosh & Gautam Neha. (2022) An extensive overview on Human-Computer Interaction (HCI) application. i-manager’s Journal on Software Engineering 17:1, pages 24.
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Christina Harrington, Sheena Erete & Anne Marie Piper. (2019) Deconstructing Community-Based Collaborative Design. Proceedings of the ACM on Human-Computer Interaction 3:CSCW, pages 1-25.
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Ammar Halabi & Basile Zimmermann. (2017) Waves and forms: constructing the cultural in design. AI & SOCIETY 34:3, pages 403-417.
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Christina N. Harrington, Katya Borgos-Rodriguez & Anne Marie Piper. (2019) Engaging Low-Income African American Older Adults in Health Discussions through Community-based Design Workshops. Engaging Low-Income African American Older Adults in Health Discussions through Community-based Design Workshops.
Xiangjie Kong, Kai Ma, Shen Hou, Di Shang & Feng Xia. (2019) Human Interactive Behavior: A Bibliographic Review. IEEE Access 7, pages 4611-4628.
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Christopher A. Le Dantec. 2019. Infrastructuring Publics. Infrastructuring Publics 169 184 .
Andreas Sonderegger, Andreas Uebelbacher & Jürgen Sauer. 2019. Human-Computer Interaction – INTERACT 2019. Human-Computer Interaction – INTERACT 2019 140 157 .
John M. Carroll, Jordan Beck, Shipi Dhanorkar, Jomara Binda, Srishti Gupta & Haining Zhu. (2018) Strengthening community data. Strengthening community data.
Charles Crook & Rosamund Sutherland. 2017. Technology Enhanced Learning. Technology Enhanced Learning 11 27 .
Youyang Hou. (2016) Understand the Design and Implementation of Civic Technologies in Public Organizations. Understand the Design and Implementation of Civic Technologies in Public Organizations.
Susanne Bødker, Henrik Korsgaard & Joanna Saad-Sulonen. (2016) 'A Farmer, a Place and at least 20 Members'. 'A Farmer, a Place and at least 20 Members'.
Christopher A. Le Dantec. (2015) Book Review. Computer Supported Cooperative Work (CSCW) 25:1, pages 107-110.
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Andre O. Bueno, Junia C. Anacleto, Vinicius Ferreira, Janaina Abib, Carolina Souza & Daniel Consiglieri. (2015) Selfie cafe. Selfie cafe.
Christopher A. Le Dantec & Sarah Fox. (2015) Strangers at the Gate. Strangers at the Gate.
Lu Xiao, Umer Farooq, John M. Carroll & Mary Beth Rosson. (2013) The development of community members' roles in partnership research projects: An empirical study. Journal of the American Society for Information Science and Technology 64:11, pages 2340-2353.
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John M. Carroll & Mary Beth Rosson. (2013) Wild at Home. ACM Transactions on Computer-Human Interaction 20:3, pages 1-28.
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John M. Carroll & Mary Beth Rosson. 2013. Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services. Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services 187 207 .
Aaron Wiatt Powell. 2012. Interactivity in E-Learning. Interactivity in E-Learning 305 325 .
I-Chun Tsai, James M. Laffey & Deborah Hanuscin. (2010) Effectiveness of an Online Community of Practice for Learning to Teach Elementary Science. Journal of Educational Computing Research 43:2, pages 225-258.
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Carl DiSalvo, Marti Louw, Julina Coupland & MaryAnn Steiner. (2009) Local issues, local uses. Local issues, local uses.
이정완 & 김영이. (2009) Perceived Interaction in Online Classes and Technology Acceptance Model to Student Satisfaction. Journal of Distribution Science 7:3, pages 25-48.
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Hyo-nam Lee, Sung-hwa Lim & Jai-hoon Kim. (2009) UMONS: Ubiquitous monitoring system in smart space. IEEE Transactions on Consumer Electronics 55:3, pages 1056-1064.
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John M. Carroll & Umer Farooq. 2009. Learning in Communities. Learning in Communities 173 194 .
Umer Farooq, Patricia Schank, Alexandra Harris, Judith Fusco & Mark Schlager. 2009. Learning in Communities. Learning in Communities 111 138 .
Leysia Palen & Susanne Bødker. 2008. Affect and Emotion in Human-Computer Interaction. Affect and Emotion in Human-Computer Interaction 12 22 .
Umer Farooq, Patricia Schank, Alexandra Harris, Judith Fusco & Mark Schlager. (2007) Sustaining a Community Computing Infrastructure for Online Teacher Professional Development: A Case Study of Designing Tapped In. Computer Supported Cooperative Work (CSCW) 16:4-5, pages 397-429.
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Carl DiSalvo, Jeff Maki & Nathan Martin. (2007) Mapmover. Mapmover.
John M. Carroll & Umer Farooq. (2007) Patterns as a paradigm for theory in community-based learning. International Journal of Computer-Supported Collaborative Learning 2:1, pages 41-59.
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U. Farooq. (2005) Conceptual and technical scaffolds for end user development: using scenarios and wikis in community computing. Conceptual and technical scaffolds for end user development: using scenarios and wikis in community computing.
Andrea Kavanaugh, John M. Carroll, Mary Beth Rosson, Debbie D. Reese & Than T. Zin. (2005) Participating in civil society: the case of networked communities. Interacting with Computers 17:1, pages 9-33.
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John M. Carroll. 2005. Digital Cities III. Information Technologies for Social Capital: Cross-cultural Perspectives. Digital Cities III. Information Technologies for Social Capital: Cross-cultural Perspectives 43 65 .
John M. Carroll & Umer Farooq. 2005. ECSCW 2005. ECSCW 2005 307 324 .

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