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Original Articles

Predicting effectiveness of children participants in user testing based on personality characteristics

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Pages 133-147 | Published online: 14 May 2007

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Read on this site (3)

Iverton B. Lima & Wonil Hwang. (2023) Effects of Heuristic Type, User Interaction Level, and Evaluator’s Characteristics on Usability Metrics of Augmented Reality (AR) User Interfaces. International Journal of Human–Computer Interaction 0:0, pages 1-18.
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Philip Kortum & Frederick L. Oswald. (2018) The Impact of Personality on the Subjective Assessment of Usability. International Journal of Human–Computer Interaction 34:2, pages 177-186.
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Tingting Zhao, Sharon McDonald & Helen M. Edwards. (2014) The impact of two different think-aloud instructions in a usability test: a case of just following orders?. Behaviour & Information Technology 33:2, pages 163-183.
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Articles from other publishers (9)

Alfredo Mendoza González. 2020. UXD and UCD Approaches for Accessible Education. UXD and UCD Approaches for Accessible Education 204 228 .
Thomas Schmidt, Vera Wittmann & Christian Wolff. (2019) The Influence of Participants' Personality on Quantitative and Qualitative Metrics in Usability Testing. The Influence of Participants' Personality on Quantitative and Qualitative Metrics in Usability Testing.
Alfredo Mendoza-González, Huizilopoztli Luna-García, Ricardo Mendoza-González, Cristian Rusu, Hamurabi Gamboa-Rosales, Jorge I. Galván-Tejada, José G. Arceo-Olague, José M. Celaya-Padilla & Roberto Solis-Robles. (2018) An Approach to Make Software Testing for Users with Down Syndrome a little more Pleasant. An Approach to Make Software Testing for Users with Down Syndrome a little more Pleasant.
Gavin Sim, Janet Read & Matthew Horton. 2016. Games User Research. Games User Research 1 32 .
Sharon McDonald, Tingting Zhao & Helen M. Edwards. (2016) Look Who's Talking: Evaluating the Utility of Interventions During an Interactive Think-Aloud. Interacting with Computers 28:3, pages 387-403.
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Gavin Sim, Brendan Cassidy & Janet C. Read. (2013) Understanding the fidelity effect when evaluating games with children. Understanding the fidelity effect when evaluating games with children.
Tingting ZhaoSharon McDonald. (2010) Keep talking. Keep talking.
W. Barendregt, M.M. Bekker, D.G. Bouwhuis & E. Baauw. (2006) Identifying usability and fun problems in a computer game during first use and after some practice. International Journal of Human-Computer Studies 64:9, pages 830-846.
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Ester Baauw, Mathilde M. Bekker & Panos Markopoulos. (2006) Assessing the applicability of the structured expert evaluation method (SEEM) for a wider age group. Assessing the applicability of the structured expert evaluation method (SEEM) for a wider age group.

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