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Original Articles

The effect of precisely defined associative distance and stimulus acquisition mode in individual creativity support systems

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Pages 260-270 | Received 22 Jan 2019, Accepted 22 Oct 2019, Published online: 12 Nov 2019

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Hui Xu & Juho Hamari. (2023) How to improve creativity: a study of gamification, money, and punishment. Behaviour & Information Technology 42:15, pages 2545-2559.
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Guihyun Park, Huisi Oh, Beng-Chong Lim & Bernice L. Z. Khoo. (2023) Can smart technology make group members more creative? The effect of interactive feedback using sociometric badges on members’ creativity. Behaviour & Information Technology 42:14, pages 2452-2466.
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