1,260
Views
9
CrossRef citations to date
0
Altmetric
Original Articles

An interactive serious game to Target perspective taking skills among children with ASD: A usability testing

ORCID Icon, ORCID Icon, ORCID Icon &
Pages 1716-1726 | Received 04 Oct 2019, Accepted 27 May 2020, Published online: 12 Jun 2020

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (1)

Mugula Chris Safari, Sofie Wass & Elin Thygesen. (2023) Motivation of people with intellectual disabilities in technology design activities: the role of autonomy, competence, and relatedness. Behaviour & Information Technology 42:1, pages 89-107.
Read now

Articles from other publishers (8)

Yi Wu, Tianxue Long, Jing Huang, Yiyun Zhang, Qi Zhang, Jiaxin Zhang & Mingzi Li. (2024) Serious games for mental health promotion in adolescents with chronic diseases: a scoping review. Mental Health Review Journal.
Crossref
Noemi Honorato, Wilk Oliveira, Juho Hamari & Saul Delabrida. (2023) Gameful Approaches for the Education of Autistic Children: A Systematic Mapping and Research Agenda. Gameful Approaches for the Education of Autistic Children: A Systematic Mapping and Research Agenda.
Yukun Hou. (2023) A Systematic Review of Game Designs and Outcomes of Serious Games Targeting Different Groups in Language Learning. International Journal of Technology-Enhanced Education 2:1, pages 1-19.
Crossref
Ilaria Viola, Emanuela Zappalà & Maurizio Sibilio. (2023) Using an Edugame to Develop Socio-Emotional and Perspective-Taking Skills at School. International Journal of Digital Literacy and Digital Competence 13:2, pages 1-14.
Crossref
Ana Paula de Carvalho, Camila Santana Braz & Raquel Oliveira Prates. (2022) How are games for autistic children being evaluated?. How are games for autistic children being evaluated?.
Ahmed Tlili, Mouna Denden, Anqi Duan, Natalia Padilla-Zea, Ronghuai Huang, Tianyue Sun & Daniel Burgos. (2022) Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective. Frontiers in Psychology 12.
Crossref
Katherine Valencia, Cristian Rusu & Federico Botella. (2021) User Experience Factors for People with Autism Spectrum Disorder. Applied Sciences 11:21, pages 10469.
Crossref
Pamela Saleme, Timo Dietrich, Bo Pang & Joy Parkinson. (2021) Design of a Digital Game Intervention to Promote Socio-Emotional Skills and Prosocial Behavior in Children. Multimodal Technologies and Interaction 5:10, pages 58.
Crossref

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.