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Leisure Sciences
An Interdisciplinary Journal
Volume 23, 2001 - Issue 2
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Original Articles

Exchange Value as Pedagogy in Children's Leisure: Moral Panics in Children's Culture at Century's End

Pages 81-98 | Published online: 29 Oct 2010

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Read on this site (3)

Minna Ruckenstein. (2013) Spatial extensions of childhood: from toy worlds to online communities. Children's Geographies 11:4, pages 476-489.
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Abby Loebenberg. (2013) Playing in virtual spaces: using ethnography to explore a new area of research. International Journal of Play 2:2, pages 117-133.
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Lydia Martens . (2005) Learning to consume—consuming to learn: children at the interface between consumption and education. British Journal of Sociology of Education 26:3, pages 343-357.
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Articles from other publishers (25)

Tim Jay & Jo Rose. 2023. Parental Engagement and Out-of-School Mathematics Learning. Parental Engagement and Out-of-School Mathematics Learning 139 151 .
Trevor Norris. 2023. Moral Education in the 21st Century. Moral Education in the 21st Century 260 280 .
. 2023. Moral Education in the 21st Century. Moral Education in the 21st Century 229 351 .
. 2022. Repositioning Out-of-School Learning. Repositioning Out-of-School Learning 185 201 .
Claudia W. Ruitenberg. (2022) Beyond Vocation or Avocation: Regenerative Food Growing as a Way of Life. Philosophical Inquiry in Education 29:2, pages 132.
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Ulises Xolocotzin & Tim Jay. (2020) Children's perspectives on their economic activity—Diversity, motivations and parental awareness. Children & Society 34:5, pages 424-442.
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Bounthavy Suvilay. (2019) Parcours de lecture dans Dragon Ball Z Dokkan BattleDragon Ball Z Dokkan Battle or how to rebuild a manga by playing cards on a smartphone. Comicalités.
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Tobia Fattore, Jan Mason & Elizabeth WatsonTobia Fattore, Jan Mason & Elizabeth Watson. 2017. Children’s Understandings of Well-being. Children’s Understandings of Well-being 179 211 .
Shosh Davidson. (2013) The nature of empowerment in a consumer education program initiated by a supermarket chain. Journal of Consumer Culture 15:2, pages 202-220.
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Sara M Grimes. (2013) Playing by the market rules: Promotional priorities and commercialization in children’s virtual worlds. Journal of Consumer Culture 15:1, pages 110-134.
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Minna Ruckenstein. (2010) Time scales of consumption: Children, money and transactional orders. Journal of Consumer Culture 10:3, pages 383-404.
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Mark Allen Peterson. (2010) Imsukuhum Kulhum!. Journal of Consumer Culture 10:2, pages 233-253.
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Marie Griffiths & Ben Light. (2008) Social networking and digital gaming media convergence: Classification and its consequences for appropriation. Information Systems Frontiers 10:4, pages 447-459.
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JULIET B. SCHOR & Schuyler W. Henderson. (2008) Understanding the Child Consumer. Journal of the American Academy of Child & Adolescent Psychiatry 47:5, pages 486-490.
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Gabriel Moshenska. (2008) A Hard Rain. Journal of Material Culture 13:1, pages 107-125.
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Teresa K. Buchanan & Diane C. Burts. (2006) Using Children’s Created Cultures: Culturally Appropriate Practice in the Primary Grades. Early Childhood Education Journal 34:5, pages 329-336.
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Grace Chung & Sara M. Grimes. (2006) Data Mining the Kids: Surveillance and Market Research Strategies in Children’s Online Games. Canadian Journal of Communication 30:4, pages 527-548.
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Daniel Thomas Cook. 2006. A Handbook of Leisure Studies. A Handbook of Leisure Studies 304 316 .
Sara M. Grimes & Leslie Regan Shade. (2005) Neopian economics of play: children's cyberpets and online communities as immersive advertising in NeoPets.com. International Journal of Media & Cultural Politics 1:2, pages 181-198.
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Stephen Kline. (2016) Countering Children’s Sedentary Lifestyles. Childhood 12:2, pages 239-258.
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G. Chung & S.M. Grimes. (2005) Cool Hunting the Kids' Digital Playground: Datamining and the Privacy Debates in Children's Online Entertainment Sites. Cool Hunting the Kids' Digital Playground: Datamining and the Privacy Debates in Children's Online Entertainment Sites.
Kyle D. Craddock. (2004) The Cardstock Chase, Trading Cards: A Legal Lottery?. Gaming Law Review 8:5, pages 310-317.
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Beryl Langer. (2016) The Business of Branded Enchantment. Journal of Consumer Culture 4:2, pages 251-277.
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Lydia MartensDale SouthertonSue Scott. (2016) Bringing Children (and Parents) into the Sociology of Consumption. Journal of Consumer Culture 4:2, pages 155-182.
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VIVIANA ZELIZER. (2016) Kids and Commerce. Childhood 9:4, pages 375-396.
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