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Original Articles

Challenging Notions of Gendered Game Play: Teenagers playing The Sims

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Pages 355-367 | Published online: 20 Aug 2006

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Read on this site (7)

Alexander Bacalja. (2022) Literature, Videogames and Learning. Changing English 29:2, pages 209-212.
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Sara Mosberg Iversen. (2014) Playing with Sims as a Space of One's Own. Feminist Media Studies 14:5, pages 727-742.
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Jayne C. Lammers. (2013) Fangirls as teachers: examining pedagogic discourse in an online fan site. Learning, Media and Technology 38:4, pages 368-386.
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Kerry Margaret Mallan, Parlo Singh & Natasha Giardina. (2010) The challenges of participatory research with ‘tech-savvy’ youth. Journal of Youth Studies 13:2, pages 255-272.
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Claire Charles. (2007) Digital media and ‘girling’ at an elite girls' school. Learning, Media and Technology 32:2, pages 135-147.
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Andrew Hope. (2007) Risk Taking, Boundary Performance and Intentional School Internet “Misuse”. Discourse: Studies in the Cultural Politics of Education 28:1, pages 87-99.
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Articles from other publishers (7)

Carolyn Michelle Cunningham. 2018. K-12 STEM Education. K-12 STEM Education 74 97 .
Carolyn Michelle Cunningham. 2017. Discrimination and Diversity. Discrimination and Diversity 441 464 .
Carolyn Michelle Cunningham. 2016. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives 147 169 .
Kristin A. Searle & Yasmin B. Kafai. (2012) Beyond Freedom of Movement. Games and Culture 7:4, pages 281-304.
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Jennifer JensonSuzanne de Castell. (2010) Gender, Simulation, and Gaming: Research Review and Redirections. Simulation & Gaming 41:1, pages 51-71.
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James Paul Gee & Elisabeth Hayes. (2009) “No Quitting without Saving after Bad Events”: Gaming Paradigms and Learning in The Sims. International Journal of Learning and Media 1:3, pages 49-65.
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Christopher S. Walsh. (2009) The multi‐modal redesign of school texts. Journal of Research in Reading 32:1, pages 126-136.
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