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Activities, Adaptation & Aging
Dignified and Purposeful Living for Older Adults
Volume 36, 2012 - Issue 2
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Articles

Exergames and Their Acceptance Among Nursing Home Residents

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Pages 93-106 | Received 08 Jun 2011, Accepted 19 Nov 2011, Published online: 20 Jun 2012

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Nathalie Swinnen, Eling D. de Bruin, Vânia Guimarães, Chantal Dumoulin, Jacqueline De Jong, Riekje Akkerman, Mathieu Vandenbulcke, Brendon Stubbs & Davy Vancampfort. (2023) The feasibility of a stepping exergame prototype for older adults with major neurocognitive disorder residing in a long-term care facility: a mixed methods pilot study. Disability and Rehabilitation 0:0, pages 1-15.
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Nathalie Swinnen, Mathieu Vandenbulcke & Davy Vancampfort. (2022) Exergames in people with major neurocognitive disorder: a systematic review. Disability and Rehabilitation: Assistive Technology 17:4, pages 376-389.
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Brian J. Kooiman & Dwayne P. Sheehan. (2015) Interacting with the past, present, and future of exergames: At the beginning of a new life cycle of video games?. Loisir et Société / Society and Leisure 38:1, pages 55-73.
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Articles from other publishers (8)

Jonathan Diener, Sabine Rayling, Jelena Bezold, Janina Krell-Roesch, Alexander Woll & Kathrin Wunsch. (2022) Effectiveness and Acceptability of e- and m-Health Interventions to Promote Physical Activity and Prevent Falls in Nursing Homes—A Systematic Review. Frontiers in Physiology 13.
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Nathalie Swinnen, Eling D. de Bruin, Chantal Dumoulin, Melanie Thalmann, Vânia Guimarães, Jacqueline De Jong, Mathieu Vandenbulcke & Davy Vancampfort. (2021) The VITAAL Stepping Exergame Prototype for Older Adults With Major Neurocognitive Disorder: A Usability Study. Frontiers in Aging Neuroscience 13.
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Arlene J. Astell, Stephen Czarnuch & Erica Dove. (2018) System Development Guidelines From a Review of Motion-Based Technology for People With Dementia or MCI. Frontiers in Psychiatry 9.
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Erica Dove & Arlene J Astell. (2017) The Use of Motion-Based Technology for People Living With Dementia or Mild Cognitive Impairment: A Literature Review. Journal of Medical Internet Research 19:1, pages e3.
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Kenton O'Hara, Cecily Morrison, Abigail Sellen, Nadia Bianchi-Berthouze & Cathy Craig. (2016) Body Tracking in Healthcare. Synthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies 5:1, pages 1-151.
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Jinhui Li, Yin-Leng Theng, Wei Lun Cheong, Yi Fei Hoo & My Dung Ngo. (2016) Exergames for the corporate wellness program in Singapore: An investigation of employees’ acceptance via watching Kinect video. DIGITAL HEALTH 2, pages 205520761665457.
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Clare Cutler, Ben Hicks & Anthea Innes. (2015) Does Digital Gaming Enable Healthy Aging for Community-Dwelling People With Dementia?. Games and Culture 11:1-2, pages 104-129.
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Kathrin M. Gerling, Regan L. Mandryk & Conor Linehan. (2015) Long-Term Use of Motion-Based Video Games in Care Home Settings. Long-Term Use of Motion-Based Video Games in Care Home Settings.

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