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Original Research

Active Video Gaming for Children with Cerebral Palsy: Does a Clinic-Based Virtual Reality Component Offer an Additive Benefit? A Pilot Study

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Pages 74-87 | Received 09 May 2016, Accepted 21 Jan 2017, Published online: 04 Apr 2017

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Vibhuti, Neelesh Kumar & Chitra Kataria. (2023) Efficacy assessment of virtual reality therapy for neuromotor rehabilitation in home environment: a systematic review. Disability and Rehabilitation: Assistive Technology 18:7, pages 1200-1220.
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Kirsten Nordbye-Nielsen, Thomas Maribo, F. Virginia Wright, Ole Rahbek & Bjarne Møller-Madsen. (2022) Reliability and minimal detectable change of the Challenge, an advanced motor skills test for children with cerebral palsy, Danish version. Disability and Rehabilitation 44:16, pages 4485-4492.
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William J. Farr, Dido Green, Stephen Bremner, Ian Male, Heather Gage, Sarah Bailey, Sandra Speller, Valerie Colville, Mandy Jackson, Anjum Memon & Christopher Morris. (2021) Feasibility of a randomised controlled trial to evaluate home-based virtual reality therapy in children with cerebral palsy. Disability and Rehabilitation 43:1, pages 85-97.
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Nadieh Warnier, Suzanne Lambregts & Ingrid Van De Port. (2020) Effect of Virtual Reality Therapy on Balance and Walking in Children with Cerebral Palsy: A Systematic Review. Developmental Neurorehabilitation 23:8, pages 502-518.
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Richard Mills, Danielle Levac & Heidi Sveistrup. (2019) The Effects of a 5-Day Virtual-Reality Based Exercise Program on Kinematics and Postural Muscle Activity in Youth with Cerebral Palsy. Physical & Occupational Therapy In Pediatrics 39:4, pages 388-403.
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Georgina Clutterbuck, Megan Auld & Leanne Johnston. (2019) Active exercise interventions improve gross motor function of ambulant/semi-ambulant children with cerebral palsy: a systematic review. Disability and Rehabilitation 41:10, pages 1131-1151.
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Morteza Pourazar, Fatemeh Mirakhori, Rasool Hemayattalab & Fazlolah Bagherzadeh. (2018) Use of virtual reality intervention to improve reaction time in children with cerebral palsy: A randomized controlled trial. Developmental Neurorehabilitation 21:8, pages 515-520.
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Articles from other publishers (21)

Benedetta Del Lucchese, Stefano Parravicini, Silvia Filogna, Gloria Mangani, Elena Beani, Maria Chiara Di Lieto, Alessandra Bardoni, Marta Bertamino, Marta Papini, Chiara Tacchino, Francesca Fedeli, Giovanni Cioni & Giuseppina Sgandurra. (2024) The wide world of technological telerehabilitation for pediatric neurologic and neurodevelopmental disorders – a systematic review. Frontiers in Public Health 12.
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M. Pimentel-Ponce, R.P. Romero-Galisteo, R. Palomo-Carrión, E. Pinero-Pinto, J. Antonio Merchán-Baeza, M. Ruiz-Muñoz, J. Oliver-Pece & M. González-Sánchez. (2024) Gamification and neurological motor rehabilitation in children and adolescents: a systematic review. Neurología (English Edition) 39:1, pages 63-83.
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M. Pimentel-Ponce, R.P. Romero-Galisteo, R. Palomo-Carrión, E. Pinero-Pinto, J.A. Merchán-Baeza, M. Ruiz-Muñoz, J. Oliver-Pece & M. González-Sánchez. (2024) Ludificación y neurorrehabilitación motora en niños y adolescentes: revisión sistemática. Neurología 39:1, pages 63-83.
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Sharon Zlotnik, Patrice L. (Tamar) Weiss, Daphne Ruth Raban & Adina Houldin-Sade. (2023) Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept?. Hong Kong Journal of Occupational Therapy 36:2, pages 51-56.
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Maziah Mat Rosly, Nor Aina Mohd Jai, Nasrul Anuar Abd Razak & Dorothy Dewitt. (2023) Exergaming Training Experience for Children: A Systematic Review of Qualitative Assessments With Meta-Synthesis. IEEE Transactions on Games 15:3, pages 301-314.
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Daniela Chan-Víquez, Ajmal Khan, Sarah Munce, Darcy Fehlings, F. Virginia Wright & Elaine Biddiss. (2023) Understanding a videogame home intervention for children with hemiplegia: a mixed methods multi-case study. Frontiers in Medical Technology 5.
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Kayley Crebbin, Tiffany GrisbrookCatherine ElliottAshleigh Thornton. (2023) The Use of Serious Gaming to Improve Sensorimotor Function and Motivation in People with Cerebral Palsy: A Systematic Review. Games for Health Journal 12:3, pages 169-197.
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Psiche Giannoni. 2022. Cerebral Palsy. Cerebral Palsy 461 511 .
Sarit Tresser, Tsvi Kuflik, Irina Levin & Patrice L. Weiss. (2021) Personalized rehabilitation for children with cerebral palsy. User Modeling and User-Adapted Interaction 31:4, pages 829-865.
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Isis Kelly dos Santos, Rafaela Catherine da Silva Cunha de Medeiros, Jason Azevedo de Medeiros, Paulo Francisco de Almeida-Neto, Dianne Cristina Souza de Sena, Ricardo Ney Cobucci, Ricardo Santos Oliveira, Breno Guilherme de Araújo Tinoco Cabral & Paulo Moreira Silva Dantas. (2021) Active Video Games for Improving Mental Health and Physical Fitness—An Alternative for Children and Adolescents during Social Isolation: An Overview. International Journal of Environmental Research and Public Health 18:4, pages 1641.
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Šaša StanisavljevićS.S. & Goran NedovićM.M.. (2021) Implementation of virtual reality based treatment of motor disorders in children with cerebral palsy. Specijalna edukacija i rehabilitacija 20:2, pages 109-126.
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Talia Lyric Weiss, Jeremy N. Bailenson, Kim Bullock & Walter Greenleaf. 2021. Digital Health. Digital Health 275 303 .
Khadijeh Irandoust, Morteza Taheri, Cyrine H’mida, Gabriel Rodrigues Neto, Khaled Trabelsi, Achraf Ammar, Nizar Souissi, Hamdi Chtourou, Pantelis T. Nikolaidis, Thomas Rosemann & Beat Knechtle. (2020) Exergaming and Aquatic Exercises Affect Lung Function and Weight Loss in Obese Children. International Journal of Sports Medicine.
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Sophie DecaveleEls OrtibusAnja Van CampenhoutGuy MolenaersBart JansenLubos OmelinaInge Franki. (2020) The Effect of a Rehabilitation-Specific Gaming Software Platform to Achieve Individual Physiotherapy Goals in Children with Severe Spastic Cerebral Palsy: A Randomized Crossover Trial. Games for Health Journal 9:5, pages 376-385.
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N. N. Karyakin, G. E. Sheiko, M. G. Volovik & A. N. Belova. (2020) Virtual reality technologies in complex medical rehabilitation of patients with cerebral palsy. Bulletin of Siberian Medicine 19:2, pages 142-152.
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Tuba Koç Özkan & Filiz Polat. (2020) The Effect of Virtual Reality and Kaleidoscope on Pain and Anxiety Levels During Venipuncture in Children. Journal of PeriAnesthesia Nursing 35:2, pages 206-211.
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Shashank Ghai & Ishan Ghai. (2019) Virtual Reality Enhances Gait in Cerebral Palsy: A Training Dose-Response Meta-Analysis. Frontiers in Neurology 10.
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Orkun Tahir ARAN, Sedef ŞAHİN, Barkın KÖSE & Meral HURİ. (2019) Hemi-paretik Serebral Palsili Çocuklarda Sanal Gerçeklik Uygulamasının Kaba Motor Becerileri Üzerine EtkisiEffects of Virtual Reality Interventions on Gross Motor Function in Hemi-paretic Cerebral Palsy. Hacettepe Üniversitesi Sağlık Bilimleri Fakültesi Dergisi 5:3, pages 77-87.
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Aleksander Palkowski & Grzegorz Redlarski. 2019. Advances in Mechanism and Machine Science. Advances in Mechanism and Machine Science 2927 2936 .
Gülçin Ö. Gerçeker, Şeyda Binay, Elif Bilsin, Ayşe Kahraman & Hatice B. Yılmaz. (2018) Effects of Virtual Reality and External Cold and Vibration on Pain in 7- to 12-Year-Old Children During Phlebotomy: A Randomized Controlled Trial. Journal of PeriAnesthesia Nursing 33:6, pages 981-989.
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Sílvia Lopes, Paula Magalhães, Armanda Pereira, Juliana Martins, Carla Magalhães, Elisa Chaleta & Pedro Rosário. (2018) Games Used With Serious Purposes: A Systematic Review of Interventions in Patients With Cerebral Palsy. Frontiers in Psychology 9.
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