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Piotr Siuda, Michał Jasny, Dobrosław Mańkowski & Martyna Sitek. (2024) The problematic nature of evaluating esports’ “genuineness” using traditional sports’ criteria: In-depth interviews with traditional sports and electronic sports journalists. Leisure Studies 43:2, pages 235-248.
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Thomas Fletcher, Damion Sturm & Dominic Malcolm. (2024) A ‘cannibalised’ cricket event? Mediatisation, innovation and The Hundred. Leisure Studies 43:1, pages 31-46.
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Ana Cecilia Reyes Uribe & Simón Carlos González Flores. (2023) The seriousness of massive multiplayer online games: the case of Star Wars Galaxy of Heroes. Leisure Studies 42:4, pages 483-496.
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Lei Wu, Huixia Deng, Jinpeng Hu, Qiang Niu & Xiaoqian Liang. Using cell phone usage data to explore the spatial distribution of virtual leisure and the impact on reality leisure. Leisure Studies 0:0, pages 1-15.
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Morgan M. Broman, Pamela Finckenberg-Broman & Susan Bird. (2024) Cyberspace Outlaws – Coding the Online World. International Journal for the Semiotics of Law - Revue internationale de Sémiotique juridique.
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Ahmet ELNUR. (2023) İLETİŞİM SÜREÇLERİNİN DİJİTALLEŞMESİ BAĞLAMINDA BOŞ ZAMAN SOSYOLOJİSİNİN DÖNÜŞÜMÜTHE TRANSFORMATION OF THE SOCİOLOGY OF LEİSURE İN THE CONTEXT OF DIGİTALİSATİON OF COMMUNİCATİON PROCESSES. Akademik Hassasiyetler 10:23, pages 287-311.
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관희 남 & 범영 박. (2023) 혼합현실 사이클링 플랫폼 참여자의 참여동기, 운동재미, 운동지속의도의 관계. The Korean Journal of Physical Education 62:6, pages 597-610.
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