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A systematic literature review of the impacts of digital games designed for older adults

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Seyeon Lee, Chung-Kon Shi & Young Yim Doh. (2023) Toward a game literacy program for adults in their 50s and older: changing perceptions through game experiences. Educational Gerontology 49:7, pages 619-637.
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Articles from other publishers (10)

Saarah Hendricks & Samwel Dick Mwapwele. (2024) A systematic literature review on the factors influencing e-commerce adoption in developing countries. Data and Information Management 8:1, pages 100045.
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Jenny M Bergschöld, Mari Gunnes, Arne H Eide & Eva Lassemo. (2024) Characteristics and Range of Reviews About Technologies for Aging in Place: Scoping Review of Reviews. JMIR Aging 7, pages e50286.
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Johnny Alexander Salazar-Cardona, Sandra Cano, Francisco Luis Gutiérrez-Vela & Jeferson Arango. (2023) Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements. Sensors 23:23, pages 9513.
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Johnny Salazar Cardona, Jeferson Arango Lopez, Francisco Luis Gutiérrez Vela & Fernando Moreira. (2023) Meaningful learning: motivations of older adults in serious games. Universal Access in the Information Society.
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Johnny Alexander Salazar Cardona, Jeferson Arango López & Francisco Luis Gutiérrez Vela. 2023. Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality. Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality 624 632 .
Annie Vinter, Patrick Bard, Helle Lukowski-Duplessy & Bénédicte Poulin-Charronnat. (2022) A comparison of the impact of digital games eliciting explicit and implicit learning processes in preschoolers. International Journal of Child-Computer Interaction 34, pages 100534.
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Reem Sulaiman Baragash, Hanan Aldowah & Samar Ghazal. (2022) Virtual and augmented reality applications to improve older adults’ quality of life: A systematic mapping review and future directions. DIGITAL HEALTH 8, pages 205520762211320.
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Jakub Swacha, Rytis Maskeliūnas, Robertas Damaševičius, Audrius Kulikajevas, Tomas Blažauskas, Karolina Muszyńska, Agnieszka Miluniec & Magdalena Kowalska. (2021) Introducing Sustainable Development Topics into Computer Science Education: Design and Evaluation of the Eco JSity Game. Sustainability 13:8, pages 4244.
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Jae-Llane Ditchburn, Paul van Schaik, John Dixon, Alasdair MacSween & Denis Martin. (2020) The effects of exergaming on pain, postural control, technology acceptance and flow experience in older people with chronic musculoskeletal pain: a randomised controlled trial. BMC Sports Science, Medicine and Rehabilitation 12:1.
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Karina de Lima Flauzino, Maria da Graça Campos Pimentel, Samila Sathler Tavares Batistoni, Isabela Zaine, Lilian Ourém Batista Vieira, Kamila Rios da Hora Rodrigues & Meire Cachioni. (2020) Letramento Digital para Idosos: percepções sobre o ensino-aprendizagem. Educação & Realidade 45:4.
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