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Original Articles

The Thrill Is Gone, but You Might Not Know: Habituation and Generalization of Biophysiological and Self-reported Arousal Responses to Video Games

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Read on this site (3)

Ewa Miedzobrodzka, Johanna C. van Hooff, Lydia Krabbendam & Elly A. Konijn. (2023) Desensitized gamers? Violent video game exposure and empathy for pain in adolescents – an ERP study. Social Neuroscience 18:6, pages 365-381.
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Kristen Harrison, Lia Vallina, Amelia Couture, Halie Wenhold & Jessica D. Moorman. (2019) Sensory curation: theorizing media use for sensory regulation and implications for family media conflict. Media Psychology 22:4, pages 653-688.
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Matthew Grizzard, Ron Tamborini, John L. Sherry & René Weber. (2017) Repeated Play Reduces Video Games’ Ability to Elicit Guilt: Evidence from a Longitudinal Experiment. Media Psychology 20:2, pages 267-290.
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Articles from other publishers (13)

Damon Abraham, Eric S. Andrews, Chelsey X. Pan & Kateri McRae. (2024) Re-analysis of picture-based cognitive reappraisal experiments: Power simulations and analyses of trial-level factors. Motivation and Emotion.
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Márton Gosztonyi. (2023) Who are the gamers? Profiling adult gamers using machine learning approaches. Telematics and Informatics Reports 11, pages 100074.
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Amr Soror, Zachary R. Steelman & Ofir Turel. (2021) Exhaustion and dependency: a habituation–sensitization perspective on the duality of habit in social media use. Information Technology & People 35:1, pages 67-95.
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April Tyack & Elisa D. Mekler. (2021) Off-Peak: An Examination of Ordinary Player Experience. Off-Peak: An Examination of Ordinary Player Experience.
Simon GoodsonKirstie J. TurnerSarah L. PearsonPelham Carter. (2021) Violent Video Games and the P300: No Evidence to Support the Neural Desensitization Hypothesis. Cyberpsychology, Behavior, and Social Networking 24:1, pages 48-55.
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Aaron M. Hoffman & José Kaire. (2020) Comfortably Numb: Effects of Prolonged Media Coverage. Journal of Conflict Resolution 64:9, pages 1666-1692.
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K.B. Krarup & H.B. Krarup. (2020) The physiological and biochemical effects of gaming: A review. Environmental Research 184, pages 109344.
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Tobias Greitemeyer. (2020) The Police Officer’s Dilemma. Journal of Media Psychology 32:2, pages 82-88.
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Lioba Werth, Beate Seibt & Jennifer MayerLioba Werth, Beate Seibt & Jennifer Mayer. 2020. Sozialpsychologie – Der Mensch in sozialen Beziehungen. Sozialpsychologie – Der Mensch in sozialen Beziehungen 323 398 .
Daniel William Mackenzie Wright. (2018) Terror park: A future theme park in 2100. Futures 96, pages 1-22.
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Lucas Lopes Ferreira de Souza & Ana Augusta Ferreira de Freitas. (2017) Consumer behavior of electronic games’ players: a study on the intentions to play and to pay. Revista de Administração 52:4, pages 419-430.
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Anthony Vance, Brock Kirwan, Daniel Bjornn, Jeffrey Jenkins & Bonnie Brinton Anderson. (2017) What Do We Really Know about How Habituation to Warnings Occurs Over Time?. What Do We Really Know about How Habituation to Warnings Occurs Over Time?.
Bonnie Brinton Anderson, Anthony Vance, Jeffrey L. Jenkins, C. Brock Kirwan & Daniel Bjornn. 2017. Information Systems and Neuroscience. Information Systems and Neuroscience 43 49 .

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