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Virtual Reality Interventions for Personal Development: A Meta-Analysis of Hardware and Software

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Caterina Pesce, Spyridoula Vazou, Valentin Benzing, Celia Álvarez-Bueno, Sofia Anzeneder, Myrto Foteini Mavilidi, Liliana Leone & Mirko Schmidt. (2023) Effects of chronic physical activity on cognition across the lifespan: a systematic meta-review of randomized controlled trials and realist synthesis of contextualized mechanisms. International Review of Sport and Exercise Psychology 16:1, pages 722-760.
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Jennifer G. Cromley, Runzhi Chen & LuEttaMae Lawrence. (2023) Meta-Analysis of STEM Learning Using Virtual Reality: Benefits Across the Board. Journal of Science Education and Technology 32:3, pages 355-364.
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Hoo Kyung Lee & Jooyeon Jin. (2023) The effect of a virtual reality exergame on motor skills and physical activity levels of children with a developmental disability. Research in Developmental Disabilities 132, pages 104386.
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Stefania Morsanuto, Elèna Cipollone & Francesco Peluso Cassese. 2023. Universal Access in Human-Computer Interaction. Universal Access in Human-Computer Interaction 63 80 .
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Lisa Hasenbein, Philipp Stark, Ulrich Trautwein, Anna Carolina Muller Queiroz, Jeremy Bailenson, Jens-Uwe Hahn & Richard Göllner. (2022) Learning with simulated virtual classmates: Effects of social-related configurations on students’ visual attention and learning experiences in an immersive virtual reality classroom. Computers in Human Behavior 133, pages 107282.
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Sarune Baceviciute, Gordon Lucas, Thomas Terkildsen & Guido Makransky. (2021) Investigating the redundancy principle in immersive virtual reality environments: An eye‐tracking and EEG study . Journal of Computer Assisted Learning 38:1, pages 120-136.
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Jihyung Kim, Kyeongsun Kim & Wooksung Kim. (2022) Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education. IEEE Transactions on Learning Technologies 15:1, pages 137-149.
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Kun-Hung Cheng, Kai-Yu Tang & Chin-Chung Tsai. (2022) The mainstream and extension of contemporary virtual reality education research: Insights from a co-citation network analysis (2015–2020). Educational technology research and development 70:1, pages 169-184.
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Matt C. Howard & Elise C. Van Zandt. (2021) A meta-analysis of the virtual reality problem: Unequal effects of virtual reality sickness across individual differences. Virtual Reality 25:4, pages 1221-1246.
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Jack Ratcliffe & Laurissa Tokarchuk. (2021) Sensorimotor learning in immersive virtual reality: a scoping literature review. Sensorimotor learning in immersive virtual reality: a scoping literature review.
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Matt C. Howard, Melissa B. Gutworth & Rick R. Jacobs. (2021) A meta-analysis of virtual reality training programs. Computers in Human Behavior 121, pages 106808.
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Brad Ridout, Joshua Kelson, Andrew Campbell & Kate Steinbeck. (2021) Effectiveness of Virtual Reality Interventions for Adolescent Patients in Hospital Settings: Systematic Review. Journal of Medical Internet Research 23:6, pages e24967.
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Biao Xie, Huimin Liu, Rawan Alghofaili, Yongqi Zhang, Yeling Jiang, Flavio Destri Lobo, Changyang Li, Wanwan Li, Haikun Huang, Mesut Akdere, Christos Mousas & Lap-Fai Yu. (2021) A Review on Virtual Reality Skill Training Applications. Frontiers in Virtual Reality 2.
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Sarune Baceviciute, Thomas Terkildsen & Guido Makransky. (2021) Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality. Computers & Education 164, pages 104122.
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Danko Georgiev, Iva Georgieva, Zhengya Gong, Vijayakumar Nanjappan & Georgi Georgiev. (2021) Virtual Reality for Neurorehabilitation and Cognitive Enhancement. Brain Sciences 11:2, pages 221.
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Junhyung Kim, Young Hoon Jung, Yu-Bin Shin, Min-Kyeong Kim, Hyojung Eom, Eunjoo Kim, Joohan Kim & Jae-Jin Kim. (2020) Feasibility of a virtual reality-based interactive feedback program for modifying dysfunctional communication: a preliminary study. BMC Psychology 8:1.
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Mikko Nykänen, Vuokko Puro, Maria Tiikkaja, Henriikka Kannisto, Eero Lantto, Frans Simpura, Jose Uusitalo, Kristian Lukander, Tuula Räsänen & Anna-Maria Teperi. (2020) Evaluation of the efficacy of a virtual reality-based safety training and human factors training method: study protocol for a randomised-controlled trial. Injury Prevention 26:4, pages 360-369.
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Jack Ratcliffe & Laurissa Tokarchuk. (2020) Evidence for embodied cognition in immersive virtual environments using a second language learning environment. Evidence for embodied cognition in immersive virtual environments using a second language learning environment.
Matthew NaylorBrad RidoutAndrew Campbell. (2020) A Scoping Review Identifying the Need for Quality Research on the Use of Virtual Reality in Workplace Settings for Stress Management. Cyberpsychology, Behavior, and Social Networking 23:8, pages 506-518.
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Yongzhi Wang. 2020. Current and Prospective Applications of Virtual Reality in Higher Education. Current and Prospective Applications of Virtual Reality in Higher Education 74 95 .
Stephan Krohn, Johanne Tromp, Eva M Quinque, Julia Belger, Felix Klotzsche, Sophia Rekers, Paul Chojecki, Jeroen de Mooij, Mert Akbal, Cade McCall, Arno Villringer, Michael Gaebler, Carsten Finke & Angelika Thöne-Otto. (2020) Multidimensional Evaluation of Virtual Reality Paradigms in Clinical Neuropsychology: Application of the VR-Check Framework. Journal of Medical Internet Research 22:4, pages e16724.
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Matt C. Howard & Juseob Lee. (2019) Pre‐training interventions to counteract seductive details in virtual reality training programs. Human Resource Development Quarterly 31:1, pages 13-29.
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Matthew Naylor, Ben Morrison, Brad Ridout & Andrew Campbell. (2019) Augmented Experiences: Investigating the Feasibility of Virtual Reality as Part of a Workplace Wellbeing Intervention. Interacting with Computers 31:5, pages 507-523.
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Shanying Xiong, Peng Zhang & Zan Gao. (2019) Effects of Exergaming on Preschoolers’ Executive Functions and Perceived Competence: A Pilot Randomized Trial. Journal of Clinical Medicine 8:4, pages 469.
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Matt C. Howard & Chad J. Marshall. 2019. The Cambridge Handbook of Technology and Employee Behavior. The Cambridge Handbook of Technology and Employee Behavior 347 384 .
Valentin Benzing & Mirko Schmidt. (2018) Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats. Journal of Clinical Medicine 7:11, pages 422.
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