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Computers in the Schools
Interdisciplinary Journal of Practice, Theory, and Applied Research
Volume 35, 2018 - Issue 3
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Orginal Articles

Investigating the Effectiveness of Desktop Virtual Reality for Teaching and Learning of Electrical/Electronics Technology in Universities

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Read on this site (3)

Zhonggen Yu. (2023) A meta-analysis of the effect of virtual reality technology use in education. Interactive Learning Environments 31:8, pages 4956-4976.
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Chih-Hung Lin & Dadan Sumardani. (2023) Transitioning to virtual reality learning in 5E learning model: pedagogical practices for science learning. Interactive Learning Environments 0:0, pages 1-15.
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Murat Çoban & Alperen Kayserili. (2021) Exploring the “Presence” of Prospective Teachers in the Virtual Reality Environment: A Qualitative Study. Computers in the Schools 38:2, pages 142-159.
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Articles from other publishers (13)

Hui Zhang, Yi Zhang, Tao Xu & Yun Zhou. (2023) Effects of VR instructional approaches and textual cues on performance, cognitive load, and learning experience. Educational technology research and development.
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Julio Cabero-Almenara, Fernando De-La-Portilla-De-Juan, Julio Barroso-Osuna & Antonio Palacios-Rodríguez. (2023) Technology-Enhanced Learning in Health Sciences: Improving the Motivation and Performance of Medical Students with Immersive Reality. Applied Sciences 13:14, pages 8420.
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Ridhi Jindal, S. K. Mittal & Arnav Bansal. (2023) Engineering Education and the Use of Virtual Reality: Idea and Possibility. Engineering Education and the Use of Virtual Reality: Idea and Possibility.
Nicholas Ogbonna Onele. (2022) The role of desktop virtual reality as an accessible and equitable strategy to improve career opportunities for women in technology. Journal of Computer Assisted Learning 39:1, pages 20-33.
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Zhonggen Yu & Wei Xu. (2022) A meta‐analysis and systematic review of the effect of virtual reality technology on users' learning outcomes. Computer Applications in Engineering Education 30:5, pages 1470-1484.
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Ryo Toyoda, Fernando Russo-Abegão & Jarka Glassey. (2022) VR-based health and safety training in various high-risk engineering industries: a literature review. International Journal of Educational Technology in Higher Education 19:1.
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Kissinger Sunday, Seng Yue Wong, Balogun Oluwafemi Samson & Ismaila Temitayo Sanusi. (2022) Investigating the effect of imikode virtual reality game in enhancing object oriented programming concepts among university students in Nigeria. Education and Information Technologies 27:5, pages 6819-6845.
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Heidi Singleton, Janet James, Liz Falconer, Debbie Holley, Jacqueline Priego-Hernandez, John Beavis, David Burden & Simone Penfold. (2022) Effect of Non-Immersive Virtual Reality Simulation on Type 2 Diabetes Education for Nursing Students: A Randomised Controlled Trial. Clinical Simulation in Nursing 66, pages 50-57.
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Andrzej Paszkiewicz, Mateusz Salach, Dominik Strzałka, Grzegorz Budzik, Alicja Nikodem, Hubert Wójcik & Marcin Witek. (2021) VR Education Support System—A Case Study of Digital Circuits Design. Energies 15:1, pages 277.
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Maged Soliman, Apostolos Pesyridis, Damon Dalaymani-Zad, Mohammed Gronfula & Miltiadis Kourmpetis. (2021) The Application of Virtual Reality in Engineering Education. Applied Sciences 11:6, pages 2879.
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Shalaunda M. Reeves & Kent J. Crippen. (2020) Virtual Laboratories in Undergraduate Science and Engineering Courses: a Systematic Review, 2009–2019. Journal of Science Education and Technology 30:1, pages 16-30.
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Onele Nicholas Ogbonna. 2021. Virtual Reality and Its Application in Education. Virtual Reality and Its Application in Education.
Stéphanie Philippe, Alexis D. Souchet, Petros Lameras, Panagiotis Petridis, Julien Caporal, Gildas Coldeboeuf & Hadrien Duzan. (2020) Multimodal teaching, learning and training in virtual reality: a review and case study. Virtual Reality & Intelligent Hardware 2:5, pages 421-442.
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