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CONVERSATION AND COMMENTARY: CELEBRITY AND POPULAR FEMINIST VISIBILITY

Microstreaming, Microcelebrity, and Marginalized Masculinity: Pathways to Visibility and Self-Definition for Black Men in Gaming

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Andrew Young & Grant Wiedenfeld. (2022) A Motivation Analysis of Video Game Microstreamers: “Finding My People and Myself” on YouTube and Twitch. Journal of Broadcasting & Electronic Media 66:2, pages 381-399.
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Sarah J. Jackson. (2020) Introduction: Celebrity and Popular Feminist Visibility. Women's Studies in Communication 43:4, pages 329-332.
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Articles from other publishers (9)

Dominic Kao, Syed T. Mubarrat, Amogh Joshi, Swati Pandita, Christos Mousas, Hai-Ning Liang & Rabindra Ratan. (2024) Exploring how gender-anonymous voice avatars influence women’s performance in online computing group work. International Journal of Human-Computer Studies 181, pages 103146.
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Zoë Glatt. (2023) The intimacy triple bind: Structural inequalities and relational labour in the influencer industry. European Journal of Cultural Studies.
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Christine Tomlinson. (2023) Community Grievances, personal responsibility, and DIY protection: Frustrations and solution-seeking among marginalized Twitch streamers. Convergence: The International Journal of Research into New Media Technologies.
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Steven Dashiell. (2023) Symbolic Violence in the Language of Game Descriptions of Blackness: The Case of Pathfinder . Games and Culture, pages 155541202311766.
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Ali Kneisel & Miglena Sternadori. (2022) Effects of parasocial affinity and gender on live streaming fans’ motivations. Convergence: The International Journal of Research into New Media Technologies 29:2, pages 322-341.
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Steven Dashiell. (2022) Discussions of Fantasy Characters and Demonstrations of a Defensive Hybridity in Gamer Masculinity. The Journal of Men’s Studies 31:1, pages 25-43.
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Christine H. Tran. (2022) “Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live Streaming as “Real” Work. Television & New Media 23:5, pages 509-520.
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Christopher J. Persaud & Matthew E. Perks. (2022) Beauty From the Waist Up: Twitch Drag, Digital Labor, and Queer Mediated Liveness. Television & New Media 23:5, pages 475-486.
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Mark R Johnson. (2022) Humour and Comedy in Digital Game Live Streaming. New Media & Society, pages 146144482210951.
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