919
Views
22
CrossRef citations to date
0
Altmetric
Original Article

A double-blind randomized pilot trial comparing computerized cognitive exercises to Tetris in adolescents with attention-deficit/hyperactivity disorder

ORCID Icon, , , &
Pages 455-464 | Received 22 Dec 2016, Accepted 03 May 2017, Published online: 09 Jun 2017

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (1)

Laura E. Schwager, Nathaniel J. Helwig, Emily M. Rogers, Nile F. Banks, Justin P. Alpers, Sydni L. Schulte, Christopher M. Lockwood & Nathaniel D.M. Jenkins. (2023) Novel Energy Drink Improves Cognitive Function and Mood, without Influencing Myocardial Oxygen Demand or Ventricular Repolarization in Adult Gamers: A Randomized, Double-Blind, Placebo-Controlled, Crossover Trial. Journal of the American Nutrition Association 0:0, pages 1-15.
Read now

Articles from other publishers (21)

Lucía Caselles‐Pina, Aaron Sújar, Alejandro Quesada‐López & David Delgado‐Gómez. (2023) Adherence, frequency, and long‐term follow‐up of video game‐based treatments in patients with attention‐deficit/hyperactivity disorder: A systematic review. Brain and Behavior 13:11.
Crossref
Hui Qiu, Xiao Liang, Peng Wang, Hui Zhang & David H.K. Shum. (2023) Efficacy of non-pharmacological interventions on executive functions in children and adolescents with ADHD: A systematic review and meta-analysis. Asian Journal of Psychiatry, pages 103692.
Crossref
María Rodrigo-Yanguas, Marina Martín-Moratinos, Carlos González-Tardón, Fernando Sanchez-Sanchez, Ana Royuela, Marcos Bella-Fernández & Hilario Blasco-Fontecilla. (2023) Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial. JMIR Serious Games 11, pages e39874.
Crossref
Samuel J. Westwood, Valeria Parlatini, Katya Rubia, Samuele Cortese, Edmund J. S. Sonuga-Barke, T. Banaschewski, D. Baeyens, S. Bölte, D. Brandeis, J. Buitelaar, S. Carucci, D. Coghill, D. Daley, M. Döpfner, M. Ferrin, C. Galera, C. Hollis, M. Holtmann, D. Purper-Ouakil, P. Nagy, P. Santosh, E. Simonoff, E. J. Sonuga-Barke, C. A. Soutullo, A. Stringaris, A. Thapar, S. van der Oord, B. J. van den Hoofdakker & A. Zuddas. (2023) Computerized cognitive training in attention-deficit/hyperactivity disorder (ADHD): a meta-analysis of randomized controlled trials with blinded and objective outcomes. Molecular Psychiatry 28:4, pages 1402-1414.
Crossref
Xiaoyu Ren, Qianbing Wu, Nan Cui, Jing Zhao & Hong-Yan Bi. (2023) Effectiveness of digital game-based trainings in children with neurodevelopmental disorders: A meta-analysis. Research in Developmental Disabilities 133, pages 104418.
Crossref
. 2023. Principles of Cognitive Rehabilitation. Principles of Cognitive Rehabilitation 253 354 .
Zhiya Tan, Zhen Liu & Shiqi Gong. 2023. Design, User Experience, and Usability. Design, User Experience, and Usability 166 184 .
Ernst Bos, Katrin H. Preller, Gavneet Kaur, Pooja Malhotra, Saifuddin Kharawala & Dario Motti. (2022) Challenges with the Use of Digital Sham: A Review and Recommendations (Preprint). Journal of Medical Internet Research.
Crossref
Luana Salerno, Leonardo Becheri & Stefano Pallanti. (2022) ADHD-Gaming Disorder Comorbidity in Children and Adolescents: A Narrative Review. Children 9:10, pages 1528.
Crossref
Seungjae Lee, Thomas R. HillBeth JohnsonRenee TestaVishnu PriyaMegan Spencer-SmithDavid Coghill. (2022) Can Neurocognitive Outcomes Assist Measurement-Based Care for Children with Attention-Deficit/Hyperactivity Disorder? A Systematic Review and Meta-Analyses of the Relationships Among the Changes in Neurocognitive Functions and Clinical Outcomes of Attention-Deficit/Hyperactivity Disorder in Pharmacological and Cognitive Training Interventions. Journal of Child and Adolescent Psychopharmacology 32:5, pages 250-277.
Crossref
Eadaoin J. Slattery, Eoin O’Callaghan, Patrick Ryan, Donal G. Fortune & Laura P. McAvinue. (2022) Popular interventions to enhance sustained attention in children and adolescents: A critical systematic review. Neuroscience & Biobehavioral Reviews 137, pages 104633.
Crossref
Franceli L. Cibrian, Elissa Monteiro, Sabrina E. B. Schuck, Michele Nelson, Gillian R. Hayes & Kimberley D. Lakes. (2022) Interdisciplinary Tensions When Developing Digital Interventions Supporting Individuals With ADHD. Frontiers in Digital Health 4.
Crossref
María Rodrigo-Yanguas, Carlos González-Tardón, Marcos Bella-Fernández & Hilario Blasco-Fontecilla. (2022) Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review. Frontiers in Psychiatry 13.
Crossref
Inmaculada Peñuelas-Calvo, Lin Ke Jiang-Lin, Braulio Girela-Serrano, David Delgado-Gomez, Rocio Navarro-Jimenez, Enrique Baca-Garcia & Alejandro Porras-Segovia. (2020) Video games for the assessment and treatment of attention-deficit/hyperactivity disorder: a systematic review. European Child & Adolescent Psychiatry 31:1, pages 5-20.
Crossref
Olivia Fitzpatrick, Amani Carson & John R. Weisz. (2020) Using Mixed Methods to Identify the Primary Mental Health Problems and Needs of Children, Adolescents, and Their Caregivers during the Coronavirus (COVID-19) Pandemic. Child Psychiatry & Human Development 52:6, pages 1082-1093.
Crossref
Virginia de Oliveira Rosa, Carlos Renato Moreira-Maia, Flávia Wagner, André Simioni, Caroline de Fraga Bassotto, Guilherme R. Moritz, Marcelo Schmitz & Luis Augusto Paim Rohde. (2018) Computerized Cognitive Training for ADHD as an Add-On Treatment to Stimulants: A Randomized Clinical Trial. Journal of Attention Disorders 25:2, pages 275-285.
Crossref
Virginia de Oliveira Rosa, Alexandre Rosa Franco, Giovanni Abrahão Salum Júnior, Carlos Renato Moreira-Maia, Flávia Wagner, André Simioni, Caroline de Fraga Bassotto, Guilherme R. Moritz, Cristiano Schaffer Aguzzoli, Augusto Buchweitz, Marcelo Schmitz, Katya Rubia & Luis Augusto Paim Rohde. (2019) Effects of computerized cognitive training as add-on treatment to stimulants in ADHD: a pilot fMRI study. Brain Imaging and Behavior 14:5, pages 1933-1944.
Crossref
Viola Oldrati, Claudia Corti, Geraldina Poggi, Renato Borgatti, Cosimo Urgesi & Alessandra Bardoni. (2020) Effectiveness of Computerized Cognitive Training Programs (CCTP) with Game-like Features in Children with or without Neuropsychological Disorders: a Meta-Analytic Investigation. Neuropsychology Review 30:1, pages 126-141.
Crossref
Hyunjoo Song. (2019) Clinical Psychology in the Age of in the new technology : focusing on the recent studies trends. The Korean Journal of Psychology: General 38:4, pages 549-578.
Crossref
Filipa Ferreira-Brito, Mónica Fialho, Ana Virgolino, Inês Neves, Ana Cristina Miranda, Nuno Sousa-Santos, Cátia Caneiras, Luís Carriço, Ana Verdelho & Osvaldo Santos. (2019) Game-based interventions for neuropsychological assessment, training and rehabilitation: Which game-elements to use? A systematic review. Journal of Biomedical Informatics 98, pages 103287.
Crossref
Aida Bikic, James F. Leckman, Torben Ø. Christensen, Niels Bilenberg & Søren Dalsgaard. (2018) Attention and executive functions computer training for attention-deficit/hyperactivity disorder (ADHD): results from a randomized, controlled trial. European Child & Adolescent Psychiatry 27:12, pages 1563-1574.
Crossref

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.