2,145
Views
48
CrossRef citations to date
0
Altmetric
Original Articles

Do Users Experience Real Sociability Through Social TV? Analyzing Parasocial Behavior in Relation to Social TV

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (9)

Xiaofan Wei, Huan Chen, Artemio Ramirez, Yongwoog Jeon & Yao Sun. (2022) Influencers As Endorsers and Followers As Consumers: Exploring the Role of Parasocial Relationship, Congruence, and Followers’ Identifications on Consumer–Brand Engagement. Journal of Interactive Advertising 22:3, pages 269-288.
Read now
Zhang Hao Goh, Edson C. Tandoc$suffix/text()$suffix/text() & Bin Ng. (2021) “Live” Together with You: Livestream Views Mitigate the Effects of Loneliness on Well-being. Journal of Broadcasting & Electronic Media 65:4, pages 505-524.
Read now
Donghee Shin. (2019) How does immersion work in augmented reality games? A user-centric view of immersion and engagement. Information, Communication & Society 22:9, pages 1212-1229.
Read now
Jinhua Dou, Jingyan Qin, Qingju Wang & Qichao Zhao. (2019) Identification of usability problems and requirements of elderly Chinese users for smart TV interactions. Behaviour & Information Technology 38:7, pages 664-677.
Read now
Keng-Boon Ooi, Jun-Jie Hew & Binshan Lin. (2018) Unfolding the privacy paradox among mobile social commerce users: a multi-mediation approach. Behaviour & Information Technology 37:6, pages 575-595.
Read now
Wen-Chia Wang. (2017) Understanding user experience of news applications by Taxonomy of Experience (ToE). Behaviour & Information Technology 36:11, pages 1137-1147.
Read now
Eric Wonseok Jang, Yong Jae Ko, Daniel Wann & Yonghwan Chang. (2017) The relative effects of game outcome and process on fans’ media consumption experiences. European Sport Management Quarterly 17:5, pages 635-658.
Read now
Jian Mou, Dong-Hee Shin & Jason F. Cohen. (2017) Tracing College Students’ Acceptance of Online Health Services. International Journal of Human–Computer Interaction 33:5, pages 371-384.
Read now

Articles from other publishers (39)

Qi Zhou, Bin Li, Huajun Li & Yueqiu Lei. (2024) Mere copycat? The effects of human versus human-like virtual influencers on brand endorsement effectiveness: A moderated serial-mediation model. Journal of Retailing and Consumer Services 76, pages 103610.
Crossref
Jinqi Men, Xiabing Zheng, Feifei Shan, Xiao Shi & Feng Yang. (2023) Exploring Customer Citizenship Behavior in Social Commerce From the Parasocial Perspective. Social Science Computer Review.
Crossref
Hsin-Yi Sandy Tsai & Hui-Fei Lin. (2022) Social TV and audience engagement: investigating the relationship between Facebook engagement and TV performance of The Voice (USA) . Online Information Review 47:3, pages 453-468.
Crossref
Jie Lv, Cong Cao, Qianwen Xu, Linyao Ni, Xiuyan Shao & Yangyan Shi. (2022) How Live Streaming Interactions and Their Visual Stimuli Affect Users’ Sustained Engagement Behaviour—A Comparative Experiment Using Live and Virtual Live Streaming. Sustainability 14:14, pages 8907.
Crossref
Warinrampai Rungruangjit. (2022) What drives Taobao live streaming commerce? The role of parasocial relationships, congruence and source credibility in Chinese consumers’ purchase intentions. Heliyon 8:6, pages e09676.
Crossref
Zhengzhi Guan, Fangfang Hou, Boying Li, Chee Wei Phang & Alain Yee‐Loong Chong. (2021) What influences the purchase of virtual gifts in live streaming in China? A cultural context‐sensitive model. Information Systems Journal 32:3, pages 653-689.
Crossref
Reza Fazli-Salehi, Mahshid Jahangard, Ivonne M. Torres, Rozbeh Madadi & Miguel Ángel Zúñiga. (2022) Social media reviewing channels: the role of channel interactivity and vloggers’ self-disclosure in consumers’ parasocial interaction. Journal of Consumer Marketing 39:2, pages 242-253.
Crossref
L. Javier Cabeza-Ramírez, Sandra M. Sánchez-Cañizares, Fernando J. Fuentes-García & Luna M. Santos-Roldán. (2022) Exploring the connection between playing video games and watching video game streaming: Relationships with potential problematic uses. Computers in Human Behavior 128, pages 107130.
Crossref
Claudia Wegener. 2022. Handbuch Medienpädagogik. Handbuch Medienpädagogik 315 318 .
Taume Dery & Yavuz Inal. 2022. Social Computing and Social Media: Design, User Experience and Impact. Social Computing and Social Media: Design, User Experience and Impact 83 96 .
Yidan Huang, Yi Hsuan Lee, Gin Chang, Jun Ma & Guanyin Wang. (2021) Broadcasters’ Leadership Traits and Audiences’ Loyalty With the Moderating Role of Self-Construal: An Exploratory Study. Frontiers in Psychology 12.
Crossref
Jinju Kim & Jordi López Sintas. (2021) Social TV viewers’ symbolic parasocial interactions with media characters: A topic modelling analysis of viewers’ comments. Social Sciences & Humanities Open 3:1, pages 100129.
Crossref
Claudia Wegener. 2020. Handbuch Medienpädagogik. Handbuch Medienpädagogik 1 4 .
Joon Soo Lim, Min-Ji Choe, Jun Zhang & Ghee-Young Noh. (2020) The role of wishful identification, emotional engagement, and parasocial relationships in repeated viewing of live-streaming games: A social cognitive theory perspective. Computers in Human Behavior 108, pages 106327.
Crossref
Yu-Hsin Chen, Min-Cing Chen & Ching-Jui Keng. (2020) Measuring online live streaming of perceived servicescape. Internet Research 30:3, pages 737-762.
Crossref
Xiabing Zheng, Jinqi Men, Li Xiang & Feng Yang. (2020) Role of technology attraction and parasocial interaction in social shopping websites. International Journal of Information Management 51, pages 102043.
Crossref
Dana Weimann-Saks, Yaron Ariel & Vered Elishar-Malka. (2019) Social Second Screen: WhatsApp and Watching the World Cup. Communication & Sport 8:1, pages 123-141.
Crossref
Jessica E. Black, Molly Oberstein-Allen & Jennifer L. Barnes. (2020) Tell Me a Story. Journal for the Cognitive Science of Religion 5:1, pages 37-62.
Crossref
Bu Zhong & Fan Yang. 2020. Handbook of Research on Managerial Practices and Disruptive Innovation in Asia. Handbook of Research on Managerial Practices and Disruptive Innovation in Asia 128 146 .
Trisha T.C. Lin & Yi-Hsuan Chiang. (2019) Bridging social capital matters to Social TV viewing: Investigating the impact of social constructs on program loyalty. Telematics and Informatics 43, pages 101236.
Crossref
Donghee Shin. (2019) How do users experience the interaction with an immersive screen?. Computers in Human Behavior 98, pages 302-310.
Crossref
Alexander Rihl & Claudia Wegener. (2017) YouTube celebrities and parasocial interaction: Using feedback channels in mediatized relationships. Convergence: The International Journal of Research into New Media Technologies 25:3, pages 554-566.
Crossref
Shengjie Yao & Gyoung Kim. 2019. HCI in Games. HCI in Games 234 242 .
Shengjie Yao & Gyoung Kim. 2019. Intelligent Human Systems Integration 2019. Intelligent Human Systems Integration 2019 194 201 .
Tyson Ang, Shuqin Wei & Nwamaka A. Anaza. (2018) Livestreaming vs pre-recorded. European Journal of Marketing 52:9/10, pages 2075-2104.
Crossref
Bu Zhong & Fan Yang. (2018) How We Watch TV Tomorrow?. International Journal of Asian Business and Information Management 9:4, pages 48-63.
Crossref
Kumju Hwang & Qi Zhang. (2018) Influence of parasocial relationship between digital celebrities and their followers on followers’ purchase and electronic word-of-mouth intentions, and persuasion knowledge. Computers in Human Behavior 87, pages 155-173.
Crossref
Donghee Shin & Frank Biocca. (2017) Exploring immersive experience in journalism. New Media & Society 20:8, pages 2800-2823.
Crossref
Arienne Ferchaud, Jenna Grzeslo, Stephanie Orme & Jared LaGroue. (2018) Parasocial attributes and YouTube personalities: Exploring content trends across the most subscribed YouTube channels. Computers in Human Behavior 80, pages 88-96.
Crossref
Seunga Venus Jin. (2018) “Celebrity 2.0 and beyond!” Effects of Facebook profile sources on social networking advertising. Computers in Human Behavior 79, pages 154-168.
Crossref
Donghee Shin. (2018) Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience?. Computers in Human Behavior 78, pages 64-73.
Crossref
Tae-Yang Kim & Dong-Hee Shin. (2017) The survival strategy of branded content in the over-the-top (OTT) environment: Eye-tracking and Q-methodology approach in digital product placement. Telematics and Informatics 34:7, pages 1081-1092.
Crossref
Dong-Hee Shin & Frank Biocca. (2017) Health experience model of personal informatics: The case of a quantified self. Computers in Human Behavior 69, pages 62-74.
Crossref
Doo-Hun Choi & Dong-Hee Shin. (2017) Exploring political compromise in the new media environment: The interaction effects of social media use and the Big Five personality traits. Personality and Individual Differences 106, pages 163-171.
Crossref
Christian Strippel. 2017. Ko-Orientierung in der Medienrezeption. Ko-Orientierung in der Medienrezeption 107 136 .
Xi Cui, Jian Rui & Fanbo Su. (2016) From immediate community to imagined community: Social identity and the co-viewing of media event. Global Media and China 1:4, pages 481-496.
Crossref
Dohyun Ahn & Dong-Hee Shin. (2016) Observers versus agents. Information Technology & People 29:3, pages 474-495.
Crossref
Woohyun Yoo & Dong-Hee Shin. (2016) Examining predictors of online news use: perceived bias in traditional media and preference for partisan news. info 18:4, pages 59-72.
Crossref
Minjung Kang & Dong-Hee Shin. (2016) The effect of customers’ perceived benefits on virtual brand community loyalty. Online Information Review 40:3, pages 298-315.
Crossref

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.