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Original Articles

EXPERIMENTS WITH ONLINE REINFORCEMENT LEARNING IN REAL-TIME STRATEGY GAMES

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Pages 855-871 | Published online: 16 Oct 2009

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Santiago Videgaín & Pablo García Sánchez. (2021) Performance Study of Minimax and Reinforcement Learning Agents Playing the Turn-based Game Iwoki. Applied Artificial Intelligence 35:10, pages 717-744.
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Naveed Anwer Butt, Zafar Mahmood, Ghani Ur Rehman, Moustafa M. Nasralla, Muhammad Zubair, Haleem Farman & Sohaib Bin Altaf Khattak. (2023) The Development of Intelligent Agents: A Case-Based Reasoning Approach to Achieve Human-Like Peculiarities via Playback of Human Traces. IEEE Access 11, pages 78693-78712.
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Lijun Yu, Dawei Zhang, Xiangqun Chen & Xing Xie. 2019. Computer Games. Computer Games 23 40 .
Jun Liu, Wei Qi & Xu Lu. 2017. Data Science. Data Science 528 538 .
Frank G. Glavin & Michael G. Madden. (2015) Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning. IEEE Transactions on Computational Intelligence and AI in Games 7:2, pages 180-192.
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Clauirton de Albuquerque Siebra & Gutenberg P. Botelho Neto. (2014) Evolving the Behavior of Autonomous Agents in Strategic Combat Scenarios via SARSA Reinforcement Learning. Evolving the Behavior of Autonomous Agents in Strategic Combat Scenarios via SARSA Reinforcement Learning.
Shahaboddin Shamshirband, Ahmed Patel, Nor Badrul Anuar, Miss Laiha Mat Kiah & Ajith Abraham. (2014) Cooperative game theoretic approach using fuzzy Q-learning for detecting and preventing intrusions in wireless sensor networks. Engineering Applications of Artificial Intelligence 32, pages 228-241.
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Keith D. Rogers & Andrew A. Skabar. (2014) A Micromanagement Task Allocation System for Real-Time Strategy Games. IEEE Transactions on Computational Intelligence and AI in Games 6:1, pages 67-77.
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Shahaboddin Shamshirband, Nor Badrul Anuar, Miss Laiha Mat Kiah & Ahmed Patel. (2013) An appraisal and design of a multi-agent system based cooperative wireless intrusion detection computational intelligence technique. Engineering Applications of Artificial Intelligence 26:9, pages 2105-2127.
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Brock Dubbels. (2013) Gamification, Serious Games, Ludic Simulation, and other Contentious Categories. International Journal of Gaming and Computer-Mediated Simulations 5:2, pages 1-19.
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Martin Midtgaard, Lars Vinther, Jeppe R. Christiansen, Allan M. Christensen & Yifeng Zeng. 2010. Agents and Data Mining Interaction. Agents and Data Mining Interaction 115 125 .

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