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Original Articles

EVOLVING A TEAM IN A FIRST-PERSON SHOOTER GAME BY USING A GENETIC ALGORITHM

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Pages 199-212 | Published online: 14 Mar 2013

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Howard Williams & Peter W. McOwan. (2016) Magic in Pieces: An Analysis of Magic Trick Construction Using Artificial Intelligence as a Design Aid. Applied Artificial Intelligence 30:1, pages 16-28.
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Articles from other publishers (7)

Maham Khalid, Feras Al-Obeidat, Abdallah Tubaishat, Babar Shah, Saad Razzaq, Fahad Maqbool & Muhammad Ilyas. (2020) An Assortment of Evolutionary Computation Techniques (AECT) in gaming. Neural Computing and Applications 34:11, pages 8295-8308.
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Brett Israelsen, Nisar Ahmed, Kenneth Center, Roderick Green & Winston BennettJr.Jr.. (2018) Adaptive Simulation-Based Training of Artificial-Intelligence Decision Makers Using Bayesian Optimization. Journal of Aerospace Information Systems 15:2, pages 38-56.
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Vladimir M. Petrovic. (2018) Artificial Intelligence and Virtual Worlds – Toward Human-Level AI Agents. IEEE Access 6, pages 39976-39988.
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Brett W. Israelsen, Nisar R. Ahmed, Kenneth Center, Roderick Green & Winston Bennett. (2017) Towards Adaptive Training of Agent-Based Sparring Partners for Fighter Pilots. Towards Adaptive Training of Agent-Based Sparring Partners for Fighter Pilots.
Howard Williams & Peter W. McOwan. (2014) Magic in the machine: a computational magician's assistant. Frontiers in Psychology 5.
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Iskander Umarov & Maxim Mozgovoy. 2014. Contemporary Advancements in Information Technology Development in Dynamic Environments. Contemporary Advancements in Information Technology Development in Dynamic Environments 33 57 .
Hyun-Tae Kim & Kyung-Joong Kim. (2013) Hybrid of Rule-based Systems Using Genetic Algorithm to Improve Platform Game Performance. Procedia Computer Science 24, pages 114-120.
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