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Original Articles

Goal-based personalities and social behaviors in believable agents

Pages 239-271 | Published online: 26 Nov 2010

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EPHRAIM NISSAN & ANTONIOA. MARTINO. (2004) ARTIFICIAL INTELLIGENCE AND FORMALISMS FOR LEGAL EVIDENCE: AN INTRODUCTION. Applied Artificial Intelligence 18:3-4, pages 185-229.
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Sabine Payr. (2001) The virtual other: Aspects of social interaction with synthetic characters. Applied Artificial Intelligence 15:6, pages 493-519.
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Articles from other publishers (13)

Yoones A. Sekhavat. (2017) Behavior Trees for Computer Games. International Journal on Artificial Intelligence Tools 26:02, pages 1730001.
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Sebastian Ahrndt, Johannes Fähndrich & Sahin Albayrak. (2016) Human-agent teamwork. Human-agent teamwork.
Maryam Tavakoli, Maziar Palhang & Mohammad Kazemifard. (2014) Three levels of information processing: Improvement using personality. Three levels of information processing: Improvement using personality.
이상엽. (2013) The Effect of Friendliness/Hostility on The Character Believability and Enjoyment in Deus-Ex. The e-Business Studies 14:5, pages 373-390.
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S Paracha & O Yoshie. (2010) A conceptual framework for creating interactive narratives. A conceptual framework for creating interactive narratives.
Yu Zhang, Jason Leezer & Kenny Wong. (2010) Simulating Cooperative Behaviors in Dynamic Networks. International Journal of Agent Technologies and Systems 2:3, pages 47-65.
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Yu Zhang & Jason Leezer. (2009) Emergence of Social Norms in Complex Networks. Emergence of Social Norms in Complex Networks.
Jonathan P. Rowe, Eun Young Ha & James C. Lester. 2008. Intelligent Virtual Agents. Intelligent Virtual Agents 45 58 .
Mark O. Riedl & R. Michael Young. (2006) Story planning as exploratory creativity: Techniques for expanding the narrative search space. New Generation Computing 24:3, pages 303-323.
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Jianguo Ma, Guihua Liu & Ling Xin. (2003) An agent of data broadcasting based on UCL. An agent of data broadcasting based on UCL.
Marc Cavazza, Fred Charles & Steven J. Mead. 2003. Smart Graphics. Smart Graphics 151 161 .
A. Guye-Vuillème & D. Thalmann. (2000) A high-level architecture for believable social agents. Virtual Reality 5:2, pages 95-106.
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Paola Rizzo. 2000. Affective Interactions. Affective Interactions 166 181 .

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